reporust_rebootcancel

129,444 Commits over 4,140 Days - 1.30cph!

5 Years Ago
Open fuel is always default interaction when looking at fuel container on minicopter
5 Years Ago
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5 Years Ago
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5 Years Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
5 Years Ago
Merge from main
5 Years Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
5 Years Ago
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5 Years Ago
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5 Years Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
5 Years Ago
small wooden box can no longer be deployed inside trees
5 Years Ago
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5 Years Ago
Large banners now decays when placed outside of building priv
5 Years Ago
Converted more monuments
5 Years Ago
Fixed HBHF sensor not receiving damage (incorrect bounds)
5 Years Ago
Updated junkpiles spawns
5 Years Ago
Adjusted engine part spawns to match how many are needed in an engine
5 Years Ago
removed scrap from recycle from T1 and T2 engine comps
5 Years Ago
Reduced crafting costs / repair costs of car modules
5 Years Ago
Side roads are slightly wider
5 Years Ago
Default world size is 4500
5 Years Ago
Save++
5 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
5 Years Ago
Merge from network_lerp_4
5 Years Ago
Merge from main
5 Years Ago
Updated a lot of common monuments to run the static group system for testing.
5 Years Ago
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5 Years Ago
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5 Years Ago
Put a time limit on the failed start tooltip
5 Years Ago
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5 Years Ago
Finish removing client dismount code from #51760. LastFailedStartID is newer, but wasn't really needed on the dismount call either.
5 Years Ago
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5 Years Ago
Fix Launch Site regression that stopped vehicles falling through terrain triggers again, due to vehicle layer changes
5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
5 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
5 Years Ago
Update layer list in Defines to match the new vehicle layers
5 Years Ago
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5 Years Ago
S2P cave_large_sewers_hard
5 Years Ago
Fixed cave_updown_a inside terrain antihack false positive
5 Years Ago
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5 Years Ago
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