126,713 Commits over 4,109 Days - 1.28cph!
Added some quick hitboxes to playermodel, adding hit tests.
Harbor var1 merge fix & iteration
Road cone material using translucency again because it's cool
Don't report "Could not allocate memory" exceptions
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[D11] LOD distance tweaks to assets in launch site
[D11] Tweak to localisation helper
[D11] + Issue 3159 - Broken Wind Turbine - Fix
[D11] +Trainyard LOD's tweaked
[D11] + Lighthouse LOD's tweaked
[D11] LOD distance tweaks to launch site assets
Merge from /main/monument-mesh-opt (yolo)
Fixed a few more pink materials in military tunnel hapis
[D11] Clothing LOD Updates.
[D11 UI] - Tweaked the placement of the loading bar
[D11] Few LOD Tweaks in the Junkyard
[D11] + Water_treatment_plants more LOD's tweaked
Fixed train_wagon_e pink outlines on military tunnel hapis
[D11] Fixed Powerplant LOD Distances
[D11] adds convar to disable delayed entities (server side)
Gas station missing scene setup.
Gas station merge fix & iteration.
cave_steps_down.prefab fix
Some unsaved excavator apparently
[D11] Fixed missing localisation flags and updated localisation file.
[D11] Renames world.networkcache to cliententitycaching ... somehow this change hasn't made it from 2019.1
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[D11] Adds define warnings and fixes ogd counter
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[D11] Adds in a routine to display missing defines
Switching back to .net 4.x (we're using lots of shit)
Report exceptions to a different sentry project on staging
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Fixed inventory playermodel breathing NRE
Fixes & iteration on the Giant Excavator monument.
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
[D11] Updated unity xb1 plugins to July 2018 QFE 9 XDK
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[D11] Quick tweak to supermarket windows
Audio bundle test
Don't include streamingassets stuff in bundles
[D11] Fixed scale on trademark screen, and restored missing component on Bradley APC tread animator
[D11] Roads LOD Distance tweaks
Reduced overall body scaling by 75%
Fixed body scale seeding not seeding very good
Removed redundant BoneInfoComponents from playermode
Fixed bone scaling setup in inventory screen player preview not being the same as actual