129,744 Commits over 4,232 Days - 1.28cph!
[D11] Updated Manifest and removed Debug Log from ServerMgr
Deselect demo item when sorting
Merge from main
Fix camera guide color convar not using Color32
Add refresh button to demo browser
Add confirmation popup when deleting demo from browser
Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
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[D11][UI] changed Credits Page to BaseCarouselItem
Reworked vehicle lighting
[D11] Adds free memory counter to profile window
[D11] Fix XBox free memory reporting.
[D11] Bandit Camp Z-Fighting Fixes
ParticleSystemIK 2019.3 fixes
[D11] Metrics logging for specific console type
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
More cleanup/removal of old stuff.
CCTV camera volume tweaks
CCTV camera desc update
[D11][UI] Adjustments to Leaderboards screen. added colour reference class