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125,362 Commits over 4,079 Days - 1.28cph!

6 Years Ago
subtracting 40420 - completely breaks NPC loot
6 Years Ago
[D11] 31 launch site assets updated with vertex shader LODs
6 Years Ago
[D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
6 Years Ago
All hair prefabs are set up and references set.
6 Years Ago
From code review: Only replicate convars to clients that have successfully authed Also removed the new Server class and combined it into ServerMgr
6 Years Ago
Reset entity timestamps on creation
6 Years Ago
Fixed windmill ground watch issues Windmill easier to place (no longer have to stand at max distance to place)
6 Years Ago
Shader.WarmupAllShaders crashes - so lets not do that
6 Years Ago
Add error message for missing cached entities
6 Years Ago
Small optimisation to BuildingBlock.ChangeSkin
6 Years Ago
Shader.WarmupAllShaders test
6 Years Ago
ProjectVersion.txt restore
6 Years Ago
manifest loadtime test
6 Years Ago
Disable MovieMaker canvas in benchmark
6 Years Ago
cherry pick 40450
6 Years Ago
fix branch location
6 Years Ago
Simplified code
6 Years Ago
Disable MovieMaker canvas in benchmark
6 Years Ago
Fix TimeSince constructor warning in MainMenuSystem
6 Years Ago
main menu: don't update new alerts every frame
6 Years Ago
Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds
6 Years Ago
Disable some moviemaker stuff during benchmark playback
6 Years Ago
Satellite Dish - baked LODs rework
6 Years Ago
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
6 Years Ago
[D11] + Sphere tank objects removed/manifest/scene to prefab
6 Years Ago
[D11] Disable audio mixer plugin, no longer needed.
6 Years Ago
Added code for loading server snapshots into the clientside entity cache
6 Years Ago
Disable LateUpdate in HDAdditionalLightData and DecalProjector
6 Years Ago
Enabled headlerp_inertia by default
6 Years Ago
[D11] + Warehouse objects removed/updated manifest/scene to prefab
6 Years Ago
Death screen consistency pass
6 Years Ago
[D11] Check for null audioSource in MovementSounds
6 Years Ago
Fix new clients not getting the correct on-platform lights
6 Years Ago
[D11] [TEMP] Fix for incorrect image size
6 Years Ago
Fixed two issues with vehicle lift sync to newly connecting clients
6 Years Ago
Added more right hand IK targets to drum kit
6 Years Ago
network++
6 Years Ago
Phrases
6 Years Ago
Gas station exterior - baked LODs rework Updated gas station level
6 Years Ago
Xylophone prefab setup
6 Years Ago
Merge from map_improvements
6 Years Ago
6 Years Ago
small optimisation to GroupEnter packet size
6 Years Ago
Merge from main
6 Years Ago
Setting up hair prefabs. Deleted some redundant folders.
6 Years Ago
Reduce maximum number of markers to 1
6 Years Ago
Pass weapon info correctly for scientist attacks Display scientist name in killed by screen
6 Years Ago
Merge from main
6 Years Ago
Add save/load for vehicle lift
6 Years Ago
Only show one open sleeping bag cluster at a time