125,362 Commits over 4,079 Days - 1.28cph!
subtracting
40420 - completely breaks NPC loot
[D11] 31 launch site assets updated with vertex shader LODs
[D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
All hair prefabs are set up and references set.
From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
Reset entity timestamps on creation
Fixed windmill ground watch issues
Windmill easier to place (no longer have to stand at max distance to place)
Shader.WarmupAllShaders crashes - so lets not do that
Add error message for missing cached entities
Small optimisation to BuildingBlock.ChangeSkin
Shader.WarmupAllShaders test
ProjectVersion.txt restore
Disable MovieMaker canvas in benchmark
Disable MovieMaker canvas in benchmark
Fix TimeSince constructor warning in MainMenuSystem
main menu: don't update new alerts every frame
Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds
Disable some moviemaker stuff during benchmark playback
Satellite Dish - baked LODs rework
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
[D11] + Sphere tank objects removed/manifest/scene to prefab
[D11] Disable audio mixer plugin, no longer needed.
Added code for loading server snapshots into the clientside entity cache
Disable LateUpdate in HDAdditionalLightData and DecalProjector
Enabled headlerp_inertia by default
[D11] + Warehouse objects removed/updated manifest/scene to prefab
Death screen consistency pass
[D11] Check for null audioSource in MovementSounds
Fix new clients not getting the correct on-platform lights
[D11] [TEMP] Fix for incorrect image size
Fixed two issues with vehicle lift sync to newly connecting clients
Added more right hand IK targets to drum kit
Gas station exterior - baked LODs rework
Updated gas station level
Merge from map_improvements
small optimisation to GroupEnter packet size
Setting up hair prefabs. Deleted some redundant folders.
Reduce maximum number of markers to 1
Pass weapon info correctly for scientist attacks
Display scientist name in killed by screen
Add save/load for vehicle lift
Only show one open sleeping bag cluster at a time