124,908 Commits over 4,079 Days - 1.28cph!
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
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Engine audio inspector params
Engine audio inspector params
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[D11] merge from d11 main
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Save/load favourited items between sessions
Include IO entity name in controller info response
Include IO entity name in controller info response
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] Cleanup UIControllerIcons lines.
[D11] [UI] WIP Textures loading on incorrect platform fix.
[D11] [UI] WIP Textures loading on incorrect platform fix.
Reworked favourite button behaviour.
Reworked favourite button behaviour.
Subtracting caching, trying something different
Subtracting caching, trying something different