124,877 Commits over 4,079 Days - 1.28cph!
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
[D11] Fix for floating collision at launch site
cherrypicking
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Better default keys layout
Consolidate sheet logic
Cleanup logs
Trying out a client input path for instruments
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
Moved the storage container on the flatbeds
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
Various item slot related.
Better crop/less wasted space on the Spas12 icon. (test)
Show output line connections as a debug line if the object isn't selected
Fix realmed remove on all vehicle modules being the wrong way around 🤦
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
Auto-focus the console text input field when switching to the console tab or re-opening the console.
Merge from Main -> Vehicles
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
Double checked and fixed all other lit particle shaders
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
scrap heli repair now only costs metal fragments
Proper fix for LitSmokeEmissiveFlame
[D11] [UI] Removed mention of text chat from controls page. Fixed missing Quick Chat input on Standard Controls layout B.
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Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
[D11] [UI] Formatting adjusted for error messages on Find/Join Server page. Fixed Search/Filter error message overriding all other messages.
[D11][DTLS] Resend message request added to try to speed-up client traffic flood stalls. Implemented resend fragment request on client. RTT cleared on buffered messages now ready to send.
[D11] [UI] Removed team sizes filter from server filters.
[D11] [UI] Stubs implemented for remaining filters.
[D11] [UI] Favouriting servers no longer refreshes the entire list.
[D11] [UI] Fixed soft mask warning in options menus.
[D11] [UI] WIP Server Filter updates for Find/Join Server page.
[D11] use hdrp callback for gpu instancing, make sure it happens after the same callback for occlusion so that the z pyramid is up to date, similar to main branch fix but for hdrp
[D11][UI] Lock main menu tutorial button