reporust_rebootcancel

122,338 Commits over 4,048 Days - 1.26cph!

7 Years Ago
Merged from main
7 Years Ago
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Player rotation correctly follows parent on both client and server
7 Years Ago
[D11] Copy to network share
7 Years Ago
Merge from main
7 Years Ago
Updated output path in protobuf generate scripts
7 Years Ago
Cherry picking 28643 & 28644
7 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
7 Years Ago
[D11] Fix for define issues
7 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
7 Years Ago
fixed player models being offset wrongly on parented entities
7 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
7 Years Ago
Don't kill player with parent, unparent and drop into the world instead
7 Years Ago
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
7 Years Ago
merge from entity_parenting
7 Years Ago
editor hack for movement
7 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
7 Years Ago
[D11] Inventory icons reset and fix for UIInventory define
7 Years Ago
Potato plant meshes/growth stages/ textures and prefabs
7 Years Ago
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
7 Years Ago
[D11] Meta files for PS4 Textures
7 Years Ago
merge from entity_parenting
7 Years Ago
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default. Processed Merge in ItemIcon.cs.
7 Years Ago
[D11] Fixes and improvements to the Inventory screen and new HUD screen
7 Years Ago
[D11] Doh Spelling
7 Years Ago
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
7 Years Ago
AI work in progress.
7 Years Ago
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
7 Years Ago
[D11][Jenkins] Enable other platforms
7 Years Ago
[D11] Utility script to do asset modifications and various stat gathering
7 Years Ago
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
7 Years Ago
[D11][Jenkins] Fix for compile on XboxOne
7 Years Ago
[D11][Jenkins] Isolate XboxOne
7 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
7 Years Ago
[D11] Merge CL.28377 to disable read/write on some textures.
7 Years Ago
[D11] Fixes for translate errors when using SERVER define
7 Years Ago
[D11] Fix for build Property comment build error
7 Years Ago
Merged from main
7 Years Ago
More work in progress on AI.
7 Years Ago
Garage door easier to open/close when placed near ladder hatch
7 Years Ago
metal shopfront exploit fix
7 Years Ago
cargotest map
7 Years Ago
cargo ship movement volume
7 Years Ago
merge from entity_parenting
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
fixed player model speed being wrong when parented
7 Years Ago
skin approval
7 Years Ago
wip