112,300 Commits over 3,928 Days - 1.19cph!
swimming cleanup, unified values for swimming/headunderwater
Fixed water refraction back projection in GL/OSX
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Melee weapon damage distance check sends message to player when rejecting an attack
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Updated custom speedtree shaders to 5.3
More fixes for lag exploits (RUST-315)
Replaced obsolete material block calls
Updated standard brdf to 5.3 (needs complete shader reimport)
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
Deleted UnityTestTools (now integrated)
Salvaged icepick & salvaged axe now throwable
removed collider from machete projectile
adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
fixed being able to use healing items underwater
increased LOD cull range of barrels and cardboard box trash piles
fixed healthbars sometimes showing 0 without the object/player being dead
SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
Fix for RUST-235 Twig tier collision thickness
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
fixed lock LOD's for real
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
Simpler colliders for banners
removed blood, battery, note from spawn tables
radial reset of sleeping bags upon spawn (default 50m in all directions)
can no longer throw melee weapons/tools underwater
Removed a now useless fullscreen clear
River-clip/underwater fix
Ditched GlobalGog; ToD scatter does the job
Fixed fog related water/horizon black line artifacts (for good this time)
Updated dungeons with current rock formations progress
fixed stone world model graphical issues + physics
removed ability to place locks on some prefabs