112,263 Commits over 3,928 Days - 1.19cph!
Terrain alpha distance cutoff tweak
Static mining quarry entity bounds
Exclude monuments from auto-cliff-splatting
military_tunnel_1 splat painting backup
Centralised place to Instantiate GameObjects (for better debugging/tracking)
Rock material parameter blending fix
Field rock splat modifier tweaks
Stealing some rock tints from HapisIsland since those suck a bit less
finally found that sweet spot for the terrain-rock blend material, yay
military_tunnel_1 splat painting backup
unhooked bubble sound from underwater FX
Fixed missing linux config
Satellite dish terrain adjustment improvements
Monument terrain placement supports negative padding
Powerplant splat painting backup
Prefab mountain scale adjustments
Tweaked default salt calculation
new underwater world effects.
revamped snow effect.
Don't spawn players on decor topology
Radtown 3 terrain adjustment tweak
Padding parameter for monument terrain placement
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Mountain terrain offset behaviour tweak
Mountain prefab scene updates
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
Prefab mountain 1 updates
SatDish splats painting backup
New rain camera effect.
fixed some missing impact effects.
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Trainyard splats painting backup
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
Copy default config properly
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains