reporust_rebootcancel

124,404 Commits over 4,171 Days - 1.24cph!

11 Years Ago
property changes
11 Years Ago
Added Voice chat UI
11 Years Ago
Server compile fix
11 Years Ago
Generated loot recepies with new items
11 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
11 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
11 Years Ago
Updated player wounded anim & .meta
11 Years Ago
adjusted a bunch of view model's idle animations
11 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
11 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
11 Years Ago
condition2
11 Years Ago
missing stuff
11 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
11 Years Ago
merge from main
11 Years Ago
Ambience WIP
11 Years Ago
Merge from main
11 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
11 Years Ago
Added conditionRepairable to item defs
11 Years Ago
merged changes from main
11 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
11 Years Ago
Backup
11 Years Ago
Ambient stings & ambience volume tweaks
11 Years Ago
merge from main
11 Years Ago
First pass at ambience
11 Years Ago
Missing start position randomization
11 Years Ago
Progress
11 Years Ago
Progress
11 Years Ago
Can only sprint forwards Can't melee attack when sprinting
11 Years Ago
Fixed infinite loop crash
11 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
11 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
11 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
11 Years Ago
Added max depth to PathFinder Added road and roadside topology
7 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
11 Years Ago
Adding eac hashtool
11 Years Ago
Updated PlayerModel scene's Terrain game object
11 Years Ago
Fixed jackets having empty skinned mesh renderers
11 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
11 Years Ago
Added building privilege notices
11 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
11 Years Ago
Decor folder cleanup
11 Years Ago
Merge from main
11 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
11 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
11 Years Ago
Minor code cleanup
11 Years Ago
Fixed lighthouses spawning underwater
11 Years Ago
Dying/bleeding overlay
11 Years Ago
Fixed spawn filter of clutter flowers
11 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
11 Years Ago
Holding Alt looks behind you