127,571 Commits over 4,109 Days - 1.29cph!
Instahit logs are yellow in console
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
Tweaked distance padding in instahit detection
AntiHack projectile protection properties are now in convars
AntiHack fix for patrol helicopter speed during rocket run
fixed wrong icon on halterneck
Wall frame fence layer fix
AntiHack fix for patrol helicopter speed during rocket run, for real
Added skinned mesh collider
fixed water purifier effects always on
fixed stringpool errors
fixed already destroyed errors
lowered max hydration storage on players
Reverted
14657 (RUST-842)
Doors reset campfire decay
Fixed issue with graphics.revz not being set, causing rendering problems
Fixed missing decals
Fixed revz darkening environment
Fixed billboards in d3d9 again (RUST-682)
Fixed black grass on legacyGL + lod<300, possibly others
Removed redundant multi_compile causing errors in some shaders
Moved reverse depth code to a separate component
Fixed revz not working on player preview
Updated "Find Materials Using Shader" tool
Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
Ignore projectiles from stalled players without handing out violations
Include entity name when logging "entity too far away"
This meta file can be removed
Tweaked animal entity bounds
Use 2D distance in projectile entity movement test
Tweaked cloud brightness, especially at night
Fixed blurry FP logo on low quality settings
Unfucked entity parenting on quarry + water purifier (still some weird client side shit going on with nested parenting on the water purifier)
Fixed "invisible water purifier" issue
Temp workaround for strange behaviour caused by nested entity parenting of water purifier
Make really sure we never write weird shit to BasePlayer.estimatedVelocity
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
Set quarry / pumpjack child entity bounds
Renamed convert depth shader (revz) to avoid potential name collision
Fixed revz unable to see players name plate (RUST-884)
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