123,583 Commits over 4,171 Days - 1.23cph!
final team fix RE disconnections
skin approval
Swamp cabin dressing progress
Bandit town progress and fixes
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Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Switches no longer show health info
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Swamps hero trees whitebox
Include empty prefabs in preview prefab creation
[D11] Cleaner disconnect for client on console
[D11] enable performance UI for console
[D11] disable steam analytics for console
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
[D11] Added localServerIP to inspector for convenience
[D11] new controller layout
disabled compass mipmap again
Old shelves and variations, prefabs, collision meshes.
Swamp cabins dressing update
Shelves 2, 3 and 3v2 have 150% size increase
SDK bundle lookup table fix
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
fixed streamer mode not working on team list
alternative material for clothes on clothing line for some variety.
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swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
[D11] Additions and fixes for controller
Swamp_a dressing progress
Swamp_a dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_c dressing progress
Optimized LOD distances on various props