reporust_rebootcancel

138,916 Commits over 4,505 Days - 1.28cph!

11 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
11 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
11 Years Ago
Forgot materials
11 Years Ago
wip
11 Years Ago
Fixed extra shiny player model.
11 Years Ago
Updated Standard/Rust shaders to builtin baseline 5.4b6 Unity auto-fix/replace for a number of misc shaders Patched SSAO because of material keywords not working again
11 Years Ago
east shore
11 Years Ago
Fixed corpse ragdolls snapping to world origin
11 Years Ago
backup
11 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
11 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
11 Years Ago
Dedicated server compile fix
11 Years Ago
Only toggle batch children when required
11 Years Ago
Fixed assert spam when leaving play mode in the editor
11 Years Ago
Merge from main
11 Years Ago
more
11 Years Ago
Merge from prerelease
11 Years Ago
scene stuff
11 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
11 Years Ago
Editor construction prefab preview
11 Years Ago
Retired ConstructionCollision
11 Years Ago
Server Cull / Client Cull game object tags work once again
11 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
11 Years Ago
Building skin updates (empty child object culling)
11 Years Ago
External walls and window bars use SimpleBuildingBlock
11 Years Ago
Wind generator uses SimpleBuildingBlock
11 Years Ago
Building deployable updates (retired Construction Skin layer)
11 Years Ago
Retired Construction Skin layer entirely
11 Years Ago
Tweaks and fixes
11 Years Ago
Merge from prerelease
11 Years Ago
Merge from conditional_models_2
11 Years Ago
Manifest
11 Years Ago
Fixed building skin / socket error when leaving network cell
11 Years Ago
Removed deprecated ConstructionGrade collision override
11 Years Ago
coastline
11 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
11 Years Ago
Terrain mat.
11 Years Ago
Fix for Rust-619
11 Years Ago
Fixed some gross shit on the trees.
11 Years Ago
Added connection queue
11 Years Ago
11 Years Ago
11 Years Ago
Scene stuff Tree stuff
11 Years Ago
Lods for male body and heads.
11 Years Ago
Storm drain material PBR'd. Crushed cloud texture blacks, and removed all useless alphas.
11 Years Ago
Scene stuff.
11 Years Ago
TOD stuff
11 Years Ago
TOD wip stuff. Tree billboards cast shadows.
11 Years Ago
Driftwood shore wetness + shader tweaks
11 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound