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139,142 Commits over 4,505 Days - 1.29cph!

10 Years Ago
Mesh batching includes vertex color data
10 Years Ago
Overgrowth material uses foliage shader
10 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
10 Years Ago
Test foliage assets
10 Years Ago
CraggyIsland foliage test
10 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
10 Years Ago
Updated high external wall occluder meshes
10 Years Ago
Fixed collider lookup table on batched colliders
10 Years Ago
fixes to some world models
10 Years Ago
tweaked the glass impact effects (some shards stay on ground)
10 Years Ago
fridge lock pos fix
10 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
10 Years Ago
Cherry picked batching optimizations from foliage_system branch
10 Years Ago
Merge from main
10 Years Ago
Code lock world model
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Fixed collider batching issue
10 Years Ago
Weapon prefab cleanup
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Prefab update
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
spear optimisation
9 Years Ago
correct settings for world model fbxs
9 Years Ago
merge from main
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
9 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
9 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
9 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
9 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago
9 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
9 Years Ago
LOD fix
9 Years Ago
Smg prefab update
9 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
9 Years Ago
Manifest
9 Years Ago
tweaks
9 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
9 Years Ago
Server NRE fix
9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Compile fix