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139,141 Commits over 4,505 Days - 1.29cph!

10 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
10 Years Ago
Merge from main
10 Years Ago
Mesh batching threading / coroutine optimizations
10 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
10 Years Ago
Profiler samples
10 Years Ago
More profiler samples
10 Years Ago
Component world model setup
10 Years Ago
Foliage system optimizations
10 Years Ago
Merge from main
10 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
10 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
10 Years Ago
Manifest
10 Years Ago
latest
10 Years Ago
Updated native renderer lib with adjusted readback swizzling
10 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
10 Years Ago
gibs
10 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
10 Years Ago
Manifest
10 Years Ago
Changed panel name Manifest
10 Years Ago
tweaks
10 Years Ago
fridge .skinnable
10 Years Ago
merge from fridge_deployable
10 Years Ago
manifest
10 Years Ago
Resources world model setup
10 Years Ago
World model lod updates
10 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
10 Years Ago
removed research paper world model
10 Years Ago
Fridge takes damage, allows more storage
10 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
10 Years Ago
shader cleanup
10 Years Ago
Vending machine purchases reset decay
10 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
10 Years Ago
Fixed server compile Protocol++
10 Years Ago
Glass bullet impact decal files (for testing) Manifest
10 Years Ago
switched glass material to standard
10 Years Ago
Added a test glass volume to craggy
10 Years Ago
fixed missing 3rd person bandage animations
10 Years Ago
Converted fridge textures to specular workflow
10 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
10 Years Ago
merge from main
10 Years Ago
increased food yield from fish added Metal Shop Front functionality - safe trading through bulletproof glass
10 Years Ago
merge from main
10 Years Ago
protocol++
10 Years Ago
manifest phrases
10 Years Ago
merge into main
10 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
10 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
10 Years Ago
can pickup beartrap can repair beartrap
10 Years Ago
merge from main
10 Years Ago
Fixed bullet glass impact decals