190,970 Commits over 4,049 Days - 1.97cph!

3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Fixed terrain around train tunnel above / below ground connection
3 Months Ago
support uv2 for emission and detail layer on Rust/Standard
3 Months Ago
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets
3 Months Ago
- Hopper mesh + texture updates
3 Months Ago
Fix broken reload timings
3 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
3 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
3 Months Ago
Ballista things/progress backup
3 Months Ago
Include armor inserts in armor info UI stats
3 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
3 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
3 Months Ago
Mark existing tech trees as the unknown era
3 Months Ago
Add support for a different tech tree for primitive gamemode
3 Months Ago
adobe folder structure fixes
3 Months Ago
adobe fixes
3 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
3 Months Ago
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3 Months Ago
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3 Months Ago
Remove log, cleanup.
3 Months Ago
Merge from main
3 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
3 Months Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
3 Months Ago
Added Viewmodel Renderers to arm and arrow parts
3 Months Ago
Fixed horse saddle stack sizes
3 Months Ago
Remove start and end duration on fractional reload
3 Months Ago
Removed RidableHorseAudio logs
3 Months Ago
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3 Months Ago
Adding extra bones to knight armour for burst cloth test
3 Months Ago
tweaked skidding values
3 Months Ago
using pooled lists for disabling client/server collider interaction in-editor
3 Months Ago
Fix onkilled/ondied after merge
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Pose backups
3 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
3 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
3 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
3 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
3 Months Ago
Fixed catapult colliders scale
3 Months Ago
Siege tower damage renderer Ballista physics mat
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Unsaved mat change
3 Months Ago
Removed empty spawn in spawn handler (old old horses)
3 Months Ago
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3 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission