130,347 Commits over 4,201 Days - 1.29cph!

3 Months Ago
Remove water treatment background video
3 Months Ago
Removed all the remaining FlexGraphicTransform on texts
3 Months Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
3 Months Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
3 Months Ago
merge from main
3 Months Ago
Fixing modals
3 Months Ago
More auth wip
3 Months Ago
Fixes
3 Months Ago
merge from fix_listplayerreportcounts_command
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
merge from watch_tower_collider_fix
3 Months Ago
merge from LR300_mesh_fix
3 Months Ago
main -> pilot_hazmat_dlc
3 Months Ago
merge from fix_codelockskin_piplights
3 Months Ago
merge from reformat_restart_toasts 🍞
3 Months Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Merge from main
3 Months Ago
Slight tweak
3 Months Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
3 Months Ago
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3 Months Ago
Phrases
3 Months Ago
Don't pack data to be compatible with vertex compression
3 Months Ago
merge from new_menu
3 Months Ago
Missing localization fixes
3 Months Ago
Store pages localization pass
3 Months Ago
merge from new_menu
3 Months Ago
Restore store general tab, bad merge
3 Months Ago
Compile fix
3 Months Ago
merge from new_menu
3 Months Ago
merge from new_menu
3 Months Ago
Removed some unnecessary FlexGraphicTransform comps
3 Months Ago
Cart button fixes and polish
3 Months Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
3 Months Ago
new_menu/tutorial_integration -> new_menu
3 Months Ago
Remove fancy tutorial category from server browser for now (was too buggy) Fixed tutorial modal not playing the video Fixed some minor pathing bugs in safe video player Safe video player exports to a raw image with API only mode
3 Months Ago
Fixed workshop nre in the publish tab
3 Months Ago
Skin viewer analytics
3 Months Ago
Reintegrate tutorial base work
3 Months Ago
Store items part of a pack now have their pack mentionned in the tile Some content fixes and tweak
3 Months Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
3 Months Ago
tarp bug fixes
3 Months Ago
Reformat server restart toasts
3 Months Ago
Chandelier - Moving chain material setup
3 Months Ago
merge from gpuinstancefix2
3 Months Ago
30 more gpu instancing fixes
3 Months Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.
3 Months Ago
Compile fix