130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Allow the mannequin inventory to be opened
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pilot_hazmat_dlc
                
                
                
                
             
         
        
        
        
            
            
            
                
                Compile fix (remove old convar)
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
                
                
                
                
             
         
        
            
            
            
                
                Any disconnection from a server now shows a 'reconnect' button
Do some parsing for errors on the reason for leaving the server to try and show the right modal
                
                
                
                
             
         
        
        
            
            
            
                
                Pipeline for prewarming modals
Try to prewarm quick join box (needs to be even earlier)
                
                
                
                
             
         
        
            
            
            
                
                New store modal:
More responsive
Shows a selection of randomised store items (up to 6) that the user doesnt currently have
Can see time through each video
Cached and downloaded videos
                
                
                
                
             
         
        
            
            
            
                
                Added new WearableRandomMaterial component, allows material randomisation per item
                
                
                
                
             
         
        
        
            
            
            
                
                Added helmet pattern tests
                
                
                
                
             
         
        
            
            
            
                
                Much better front page store modal behaviour:
Download and cache videos properly
Fix broken re roll behaviour
Better randomisation
If a player owns everything then just show them whatever we can
Reroll after first loop
                
                
                
                
             
         
        
            
            
            
                
                Added a camera offset setting to the skin viewer, tweaked some offcentered items
Added some new halloween items
                
                
                
                
             
         
        
            
            
            
                
                Use SetPositionAndRotation when taking a prefab from a pool
                
                
                
                
             
         
        
            
            
            
                
                Fixed store "no connection" failure message using the wrong loc key
                
                
                
                
             
         
        
            
            
            
                
                Fixed empty store triggering the NEW notification
                
                
                
                
             
         
        
            
            
            
                
                UI_BackgroundAspectRatioFitter.Fit NRE fix
                
                
                
                
             
         
        
            
            
            
                
                MainMenu reset static fields
                
                
                
                
             
         
        
            
            
            
                
                merge from slot_pooling_fix
                
                
                
                
             
         
        
            
            
            
                
                Added a static event when the language changed
Fixed store and steam inventory search not working after a language change
                
                
                
                
             
         
        
            
            
            
                
                Background aspect ratio fitter uses the cached main menu canvas
                
                
                
                
             
         
        
        
            
            
            
                
                Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front
Observed the string pool warnings were resolved for all of them in editor
                
                
                
                
             
         
        
            
            
            
                
                Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
                
                
                
                
             
         
        
            
            
            
                
                Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
                
                
                
                
             
         
        
            
            
            
                
                Rebuild translations json (to fix server restart toasts)
                
                
                
                
             
         
        
            
            
            
                
                Merge from more_worldgrid
                
                
                
                
             
         
        
            
            
            
                
                Pass over the worst offender - siegetower
- Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones
- Observed that all "unpooled bone name" warnings were gone in editor
                
                
                
                
             
         
        
            
            
            
                
                oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
                
                
                
                
             
         
        
            
            
            
                
                Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
                
                
                
                
             
         
        
            
            
            
                
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                Setup "Randomise Player Seed" button. Some code cleanup/preparations
                
                
                
                
             
         
        
            
            
            
                
                Localized patch info date
Some RTL text wrapping fixes
                
                
                
                
             
         
        
            
            
            
                
                Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
                
                
                
                
             
         
        
            
            
            
                
                Also apply the font normalSpacingOffset in MeasureVertical
                
                
                
                
             
         
        
            
            
            
                
                Prevent potential Lua errors with weapon_base
Fixed IMaterial spamming console about "$basetexture" not being a texture
This happened when opening Overlay post processing effect list in Spawnmenu.
Affected functions:
IMaterial.GetTexture
IMaterial.GetColor
IMaterial.Width
IMaterial.Height
Make "No account token specified" a warning
Reset render lib lastmaterial on map shutdown
Fallback "VertexBeckman" shader to "VertexLitGeneric"
Minor optimization in Ignite property
RPG/Crossbow animation improvements for citizens
Fix NPC being unable to fire RPG due to recent changes
Combine RPG support
Improve metropolice weapon support for Shotguns, AR2, RPGs
                
                
                
                
             
         
        
            
            
            
                
                Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
                
                
                
                
             
         
        
            
            
            
                
                Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
                
                
                
                
             
         
        
            
            
            
                
                Merge: from benchmarking_update
- Log results after single scene run
- Fix extra timers in results
- Fix scene load exception for no longer existing effects benchmark
Tests: ran benchmarks in editor
                
                
                
                
             
         
        
            
            
            
                
                Update: different approach to skipping persistent BenchmarkTimers
Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them).
Tests: ran in editor, confirmed output didn't contain specific timers
                
                
                
                
             
         
        
            
            
            
                
                Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
                
                
                
                
             
         
        
        
            
            
            
                
                Store is now using the last skin update date from the manifest
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot hazmat helmet textures
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
                
                
                
                
             
         
        
            
            
            
                
                Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering