199,770 Commits over 4,140 Days - 2.01cph!
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
Cleaning up unit portraits class
Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
[D11] Log notification point
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
Crafting station tab should now refresh worker slots when the building owners change
Force player tribe portrait update via OnGameReady callback
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
Unit portrait requests can force a view update
[D11] Append sub-branch to folder name on build drive and take out server builds for now
[D11] Fix ps4 ortho basis assert
Looking at ASMDef Networking code
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
hot air balloon basket files backup
Moved and referencing fixed time
CanFindBuildingForTarget checks stockpiles and writes
[D11] Check every X mins for changes to kick off build
More work on NPCs on the Cargo Ship.
Moved the Dispenser OnReplenish event to after the quantity gets updated.
Withdraw from Stockpile interaction.
Added withdraw interaction to can find building that requires this condition
Fixed UnitPortraits key not found
Fixes to withdraw from stockpile action
Various gathering AI bits
[D11] Try polling from master and add in server builds
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Preserve existing platform settings
Various gathering AI tweaks
Fixed crafting orders UI adding double
CanFindBuildingForTarget fix
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
shader console spew doesn't crash any more
removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
Moved OnValidate to non-unity method, added button the base DataAsset editor and "validate all" tool to Assets menu
Fixed a bunch of issues with Unit.Morphs
Char creation screen plays animations after trait choices
Fixed NRE when combat anim event is received during char create
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
Reverted some lost morphs data
Merged various building gathering conditions into one
[D11] Texture meta file change for half res textures + crunch for ps4/xb1