249,477 Commits over 3,959 Days - 2.63cph!
Adding RustNative libraries
Texture palette for land animals
updated rock VM textures.
Exposed Vector2f binary operators.
Exposed Vector2f binary operators.
Commiting so that I can update
Ensured Animation.Frame will never be less than 0.
Ensured Animation.Frame will never be less than 0.
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Change to .cpp - so it compiles as cpp.
Fudging this file to diagnose compile error
Fixed line drawing using degrees when radians are expected.
Fixed line drawing using degrees when radians are expected.
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming
Added build and commit scripts for Linux and OS X
Changed SimplexNoise to RustNative to be used for all future native code
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Added SimplexNoise native library
SteamNative OS X bundle cleanup
added NumFrames getter to Animation
added NumFrames getter to Animation
made Animation _progress a public property
made Animation _progress a public property
added Magnitude method to Vector2f
added Magnitude method to Vector2f
implemented a set for Animation.Frame
implemented a set for Animation.Frame
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
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added LOD component to the shell ejection
added shell ejections to the thompson gun
Updated a few of the prefabs to use correct models/textures. Also edited a couple of models for better clipping. The beanie now uses correct textures and is skinned to the head bone.
changed the thompson SMG muzzleflash particle system
materials/textures for new muzzleflash effect
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu