branchrust_reboot/maincancel

35,044 Commits over 4,293 Days - 0.34cph!

11 Days Ago
S2P both oil rigs Codegen
11 Days Ago
merge from naval_update keep source on the oilrig scenes
11 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
11 Days Ago
autoturret_improvements -> main
11 Days Ago
autoturret_improvements -> main
11 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
11 Days Ago
Merge from client_performance_session_fix
11 Days Ago
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12 Days Ago
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12 Days Ago
Phrase update
12 Days Ago
merge from naval_update
12 Days Ago
turret_ai_dotproduct_fix -> main
12 Days Ago
boatai_singlegroup_attacks -> main
12 Days Ago
ptboat_mountedturret_improvements
12 Days Ago
Fix workshop player models not playing their animations.
12 Days Ago
boatai_leftover_logs_2 -> main
12 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_update
12 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
13 Days Ago
merge from ScientistPlushie
13 Days Ago
merge from HeavyScientistPlushie
13 Days Ago
Merge from naval_update
13 Days Ago
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13 Days Ago
Merge from naval_update
13 Days Ago
merge from naval_update
13 Days Ago
merge from fix_puzzle_reset_underground -> main
13 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
13 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
13 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
13 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
13 Days Ago
ballista_mounting_fix -> main
13 Days Ago
merge from naval_update
13 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
13 Days Ago
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13 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
13 Days Ago
merge from indirect_instancing
14 Days Ago
merge from indirect_instancing (exception fix)
14 Days Ago
merge from indirect_instancing
14 Days Ago
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14 Days Ago
autoturret_improvements -> main (passed unit tests)
14 Days Ago
merge from slots_optimize
14 Days Ago
merge from naval_update
14 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
14 Days Ago
merge from fix_nms_loot_reset -> main
14 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
14 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
14 Days Ago
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14 Days Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
15 Days Ago
merge from fix_foundation_clipping_rocks -> main