127,989 Commits over 4,109 Days - 1.30cph!
disable footIK when sleepign
fixed slight flickering when player lands from a jump
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Item description updates and fixes
Added hair secondary opacity clip control for non-TAA
tweaking values on hair materials to work with non TSAA opacity clip settings
Twaked hair contact shadows
Hapis Island exploit fixes
greyboxed covered wagon modules (personnel transport)
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
fixed the foot IK rotation so it adjusts based on the slope of the surface
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
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Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
tweaked foot IK settings when crouched.
lootspawn will never produce duplicates
Cherry picked a few shader-related changesets from main
Cherry picked shader changes from SkinUpdates_2
Merge from skinupdates_2 (problematic meshes/colliders reverted)
fixed missing eyes on playermodel
Collider_legs correct name
python tier 2 wb
ladder hatch tier 2 wb/loot
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NPCs will now perform more expensive position sampling when they consider themselves stuck.
Fixed network read stream returning incorrect values for the custom position / unread properties
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removed eyelashes from male faces
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Item description updates and fixes
Phrases
More on preventing NPCs from getting stuck.
Iceberg texture and UV progress
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Catch persistence / lifestory deserialization errors + log path to file