202,644 Commits over 4,171 Days - 2.02cph!
Solved the DXT5 compression artifacts on gui/corner* materials
Automated Linux DS Build #459
Automated Windows Build #460
Automated Linux DS Build #460
Forgot to commit half my changes
temp fix for locked doors in radtowns
compile fix
Added line of sight checks for AI
Inventory icon upload fix
Fixed building preview errors.
added shop elements and sign stuff
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
material and definition updates
Added differing message when trying to enter a vehicle that's already occupied
Prevent cheating via input rate
Prevent cheating via input rate
Some variable renaming only
Fixed interaction text sometimes staying up aftering entering a vehicle
building definition changes
Crosshair now gets hidden when entering boats
setting up animal shader for amplify
Ship camera now lerps Z rotation to that of ship so the world tilts
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
Oops, didn't mean to commit to the main branch! Reverting...
Always access steam via the global
Automated Linux Build #21
Automated Windows Build #21
buildings and red roof mats updated
Automated Linux DS Build #21
Electrical boxes and tire stack greyboxes
Added a quick medium building, adjusted shop, added counter to shop.
Workshop - can download .obj model for item (for advanced skinners)