202,005 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Merge to main
9 Years Ago
data save
9 Years Ago
hunting music edit
9 Years Ago
Removing missing clip from atmospheric music data
9 Years Ago
more
9 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
9 Years Ago
posish fix for the office occluder - airfield
9 Years Ago
more CP stuff
9 Years Ago
FOR FUCK SAKE ui
9 Years Ago
tweaks
9 Years Ago
Fixed portrait clones not getting the right colors etc from their reference units
9 Years Ago
Fixed some graphics effects not actually toggling
9 Years Ago
Scene2Prefab
9 Years Ago
fucked off the grey number on CP bar
9 Years Ago
tweaks to snapshot lerping
9 Years Ago
fixed snapshot lerping
9 Years Ago
more
9 Years Ago
portrait shader crap
9 Years Ago
Cleanup
9 Years Ago
Camera fix
9 Years Ago
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
bot
9 Years Ago
Automated Linux Build #545
bot
9 Years Ago
Automated OSX Build #545
9 Years Ago
Locked selection, UI tweaks
bot
9 Years Ago
Automated Windows Build #545
9 Years Ago
pedestrian vehicle max file
9 Years Ago
ui
9 Years Ago
Industrial fixtures greybox
9 Years Ago
Bunker trims
bot
9 Years Ago
Automated Linux DS Build #545
9 Years Ago
Bunker materials
9 Years Ago
Modular pipes
9 Years Ago
Modular pipes
9 Years Ago
Industrial fixtures
9 Years Ago
Light prefabs with shadows
9 Years Ago
Concrete debris
9 Years Ago
Bunker rooms backup
9 Years Ago
tweaked loot placement in MT
9 Years Ago
Player cleanup, now derived from SingletonBehaviour Player selection works properly in editor when not restricted to tribe units UnitCollection trigger profiler hook tweak
9 Years Ago
Fixed foliage shader
9 Years Ago
ImageMasked editor defs
9 Years Ago
Merged in stat code
9 Years Ago
Added network stats into debug UI
9 Years Ago
Oops
9 Years Ago
Debug stats work
9 Years Ago
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
bot
9 Years Ago
Automated Linux Build #546
bot
9 Years Ago
Automated OSX Build #546
bot
9 Years Ago
Automated Windows Build #546
bot
9 Years Ago
Automated Linux DS Build #546