200,687 Commits over 4,171 Days - 2.00cph!

8 Years Ago
VS2017 support in afxmem_override.cpp
8 Years Ago
Add fgdlib, nvtristriplib, mxtoolkitwin32 to tools build, remove static libs from repo
8 Years Ago
Engine/GameUI/Hammer use ZLib/LibPNG/LibJPEG from FreeImage, removed old zlib/libpng/libjpeg libs
8 Years Ago
more cliffification
8 Years Ago
Remove protobuf
8 Years Ago
Fixed syntax error in version concommand for C++11 compilers
8 Years Ago
Fix C++11 compiler error when inheriting IForceVirtualInheritancePanel
8 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
8 Years Ago
Replaced vmpi's ZLib dependency with FreeImage's ZLib
8 Years Ago
remove socketlib - mystical static lib only required for ccs
8 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
8 Years Ago
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting
8 Years Ago
Added starting items to UnitSpawner
8 Years Ago
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group Rejiggling some init order related to triggers and player tribe creation callbacks
8 Years Ago
Player controller clears combat target with every command Fixed ItemContainer.CanDeposit not returning true when weight limits were being used Added custom drawer for ItemContainerParameters ItemContainer data cleanup, restriction modes, positioning options ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need) Removed WaitRealtime debug logs
8 Years Ago
Test
8 Years Ago
Another test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
shared textures and furniture updated-merge
8 Years Ago
Remove premake4 binaries
8 Years Ago
backup
8 Years Ago
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions. Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants Added testbox_hunting
8 Years Ago
Added IsRequiredAmmunition condition Added Refill Ammo GoalPlan to Human/ItemGathering AI module
8 Years Ago
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG
8 Years Ago
backup
8 Years Ago
Swapped map 6 (dota) out for map2, swapped tileset
8 Years Ago
Add mdllib.dll to build
8 Years Ago
FOR FUCK SAKE unlit shader for amplifyshader FOR FUCK SAKE material due to shader change FOR FUCK SAKE sky/environment to remove motion vector on the sky !A custom sky model
8 Years Ago
▍ ▋██▊.█▇▄▅
8 Years Ago
Bit of cleanup
8 Years Ago
local player record win/loss stats updated correctly
8 Years Ago
Editor prefs for wiping save on startup in editor Version++
8 Years Ago
Hints/WhatsNew editor prefs toggle
8 Years Ago
Removed ability to load saves anytime since it was broken. Easier to just allow loading saves on startup.
8 Years Ago
WiseGuys tools GUI edit
8 Years Ago
Minor text edit
8 Years Ago
Fixed some more syntax errors when compiling with C++11 round() renamed to V_round in ai_movesolver (upstream change)
8 Years Ago
Disable compiler-specific hack in FS_setbufsize when using msvc14 or higher
8 Years Ago
No longer building pointeroverride.asm
8 Years Ago
Disable SAFESEH on built binaries (can't enable it until every static lib is replaced)
8 Years Ago
Replace usage of hash_map with unordered_map on msvc14 and higher
8 Years Ago
Existing entities in scenes now show up on clients again
8 Years Ago
wip