200,687 Commits over 4,171 Days - 2.00cph!
VS2017 support in afxmem_override.cpp
Add fgdlib, nvtristriplib, mxtoolkitwin32 to tools build, remove static libs from repo
Engine/GameUI/Hammer use ZLib/LibPNG/LibJPEG from FreeImage, removed old zlib/libpng/libjpeg libs
Fixed syntax error in version concommand for C++11 compilers
Fix C++11 compiler error when inheriting IForceVirtualInheritancePanel
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Replaced vmpi's ZLib dependency with FreeImage's ZLib
remove socketlib - mystical static lib only required for ccs
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting
Added starting items to UnitSpawner
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller
Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group
Rejiggling some init order related to triggers and player tribe creation callbacks
Player controller clears combat target with every command
Fixed ItemContainer.CanDeposit not returning true when weight limits were being used
Added custom drawer for ItemContainerParameters
ItemContainer data cleanup, restriction modes, positioning options
ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need)
Removed WaitRealtime debug logs
shared textures and furniture updated-merge
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions.
Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants
Added testbox_hunting
Added IsRequiredAmmunition condition
Added Refill Ammo GoalPlan to Human/ItemGathering AI module
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG
Swapped map 6 (dota) out for map2, swapped tileset
FOR FUCK SAKE unlit shader for amplifyshader
FOR FUCK SAKE material due to shader change
FOR FUCK SAKE sky/environment to remove motion vector on the sky
!A custom sky model
local player record win/loss stats updated correctly
Editor prefs for wiping save on startup in editor
Version++
Hints/WhatsNew editor prefs toggle
Removed ability to load saves anytime since it was broken. Easier to just allow loading saves on startup.
Fixed some more syntax errors when compiling with C++11
round() renamed to V_round in ai_movesolver (upstream change)
Disable compiler-specific hack in FS_setbufsize when using msvc14 or higher
No longer building pointeroverride.asm
Disable SAFESEH on built binaries (can't enable it until every static lib is replaced)
Replace usage of hash_map with unordered_map on msvc14 and higher
Existing entities in scenes now show up on clients again