200,687 Commits over 4,171 Days - 2.00cph!

bot
8 Years Ago
Automated Windows Build #739
8 Years Ago
Cleaning up animator state tag events, item callbacks
8 Years Ago
Animation state tag logs
8 Years Ago
pre-splat
8 Years Ago
Animation events crap
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Switched map2 tiletset to temple b
8 Years Ago
HumanController save
8 Years Ago
refactored out the clear parameter of tile highlighting to a separate function call, removed it from all calls
8 Years Ago
Fixed ammo not actually being removed
8 Years Ago
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8 Years Ago
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8 Years Ago
more highlighting cleanup
8 Years Ago
Unit weight tracking is done in the UnitAttachments component Data fixes
8 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
8 Years Ago
better flag filtering
8 Years Ago
Added find_self console command
8 Years Ago
Fixed missing/bad goal plan ref in human/Hunting module AIDesigner debug logs when things are null when loading graph data
8 Years Ago
Unit decision maker target filtering all goes through the same method, uses a buffer instead of iterating over the source arrays
8 Years Ago
Fuckery
8 Years Ago
Removed load option in console since loading is only allowed on startup now
8 Years Ago
Fixed UnitDecisionMaker.FilterEntities skipping over alive units
8 Years Ago
Data (validated all goal plans, adding new fields)
8 Years Ago
wip
8 Years Ago
Data
8 Years Ago
Windows: Use %(PreProcessorDefinitions) in project settings (We need _USING_V110_SDK71_ to be defined to use VS2017 with XP compat)
8 Years Ago
Fix incorrect inlining in Pet causing compile errors with VS2017
8 Years Ago
progress
8 Years Ago
Got saving and loading buildings working correctly. Doors elude me.
8 Years Ago
Doors working
8 Years Ago
Don't think this hack is needed anymore.
8 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
8 Years Ago
Telling placeable items to save.
8 Years Ago
Bin shouldn't be saved
8 Years Ago
Fixed cops reloading too often
8 Years Ago
Beds remember who owns them through save/load
8 Years Ago
Fixed bug with respawn order if: - Save was loaded by server where player had a bed - Player was dead at time of save - Player joined the game and requested spawn list
8 Years Ago
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8 Years Ago
Change grid generation Aligned cam
8 Years Ago
Added a crude network stats tool to show what kinds of NetworkMessageTypes are using the most bandwidth.
8 Years Ago
Restructured the unified inventory. SetDirty now correctly calls on the sub-inventories and not on the base character
8 Years Ago
Extras
8 Years Ago
Fixed issues with unit DM target filtering skipping viable targets due to smart object checks (now flagged in the filter) Fixed WorldManager clenaup NRE Behaviour chain data OnValidate plumbing People should now prefer to hunt targets with injuries, wounds or generally lower health
8 Years Ago
Projectile event improvements, better handling of attachment/physics (hopefully no more spears stuck in rocks) Fixerd AttackUnit action callback NRE
8 Years Ago
let's consider the target's health when selecting a hunting target
8 Years Ago
On second thoughts, let's not do that...
8 Years Ago
convenience method for clearing target, desires etc. when issuing player commands
8 Years Ago
rocket wagon model, LODs, COL,Prefabs
8 Years Ago
Fuckeries with combat target clearing and interrupting moving to target if there is no longer a kill desire