200,447 Commits over 4,140 Days - 2.02cph!
Consumable colour fixes/tweaks
Fixed some items not using correct shader
turn anim bool islighting off on break
reed mace added to plants
Support for multiple intentions passed through behaviour construction and player commands
Conversations stuff
Value to Machine / Machine can process changed to Machine Process
combat anim to combat pose
Dummies are invincible
Fixed PickUpThrownWeapon not working
Fixed Animation.CanSetParameter
Fixed null conditions in several target filters/interactions
fixed pickups being annoying
Fixed ConversationsComponentSystem not being managed properly
Refactoring HalfEdgeMesh...
Conversations scoring fix
Split conversations to partial
Collaborations events cleanup
Reordering collaboration action chains to
Fixed people thinking that the best person to talk to is themselves
Fixed conversation scoring not running
Loner trait no longer condition on social module
Break conditions on goals
Human/Idle module behaviours break when we have pending collaboration requests
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Re-ordering collab request action chains to avoid movement before the request has been responded to
Fixed bad action description keywords
Removed collabs conditions from idle goal
Conversations scoring and storage improvements
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Minor Keywords refactor, also fixes NRE in ConversationTopic keyword
look around far added to triggerLook
Intro/ui now works in practice/test mode for dev
Conversations activity, UI, start + end actions, intention generator
Activity creation refactor
text for clubs and made stone club not in starting pool
Fixed bad field name in CorpseParameters (hi sebov)
Started adding support for more than one local player