200,330 Commits over 4,140 Days - 2.02cph!
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Added MoveData
CombatTracker now tracks movement
Force tile positions at end of ripples
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UI editor window works in playmode
Interactable indicator tweaks
base classes for Award, Awards, AwardProcessor
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
removed weird panting sound
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
Most dmg award processor done.
Added award processor test script. Press A ingame in editor to output current award processor statuses.
Most kills award processor done.
CombatTracker and awards fixes.
Fixed being unable to harvest helicopter gibs (RUST-1690)
Most assists award processor done.
Console no longer puts UI into modal state, instead just blocks player controller raycast
More console stuff, set weather command
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood
Added set_timescale command
Most healing award processor done.
Fix for assist processor counting healing.
Fixed issues after HEM changes.
Biggest multikill award processor.
First Blood award processor.
Fixed console UI blocking some inputs
most distance award processor.
exhausted additive animation
Vitals widget updates tooltip text when selected unit changes
Biggest multihit award processor.
created beep trim textures and materials
creating building components system and setting up test building
Added spawn_unit command, util
most climbed award processor.
Prevent more player input when console is open
most blocks award processor.
trying to make mouth work on children