199,294 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Moved DSE empty consideration group warning to editor validate Asset save
8 Years Ago
Ai tweaks, better dynamic cover.
8 Years Ago
Animation callbacks for carried flag to switch animator update mode Item equip replace in slot tweaks (moved code to Items component methods) Dynamic DOF fixes
8 Years Ago
merge from main
8 Years Ago
More dynamic DOF tweaks
8 Years Ago
Added nav_grid convar + ai tweaks.
8 Years Ago
Fixed a couple of packing bugs
8 Years Ago
refactoring out GameInfo, part 1
8 Years Ago
chimney and car wheels added
8 Years Ago
Interaction Desire creation WIP
8 Years Ago
Progress
8 Years Ago
interactions module WIP
8 Years Ago
part 2
8 Years Ago
Fixed bad switch in BehaviourChain.SetActive
8 Years Ago
part 3, GameInfo is no more.
8 Years Ago
Unit now stores a reference to the gameinstance, removed all the parameters from it's check can move/attack etc functions.
8 Years Ago
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription
8 Years Ago
Interaction Desire AI WIP
8 Years Ago
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate Fixed UnitBehaviourWidget NRE
8 Years Ago
Ai tweaks
8 Years Ago
Removed magenta debug print of active and dormant agents.
8 Years Ago
Merge from main
8 Years Ago
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
8 Years Ago
More interaction desires WIP
8 Years Ago
switched a line to the new chain write list
8 Years Ago
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
8 Years Ago
Add default modules with their default weight
8 Years Ago
Make compiler happy
8 Years Ago
Editor updates
8 Years Ago
Interaction Desires AI done (maybe)
8 Years Ago
merge interaction desire creation and AI handling to main
8 Years Ago
Fixed adding empty packed map refs
8 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
8 Years Ago
Updated what's new screen. Added a UI hack.
8 Years Ago
Added configurable packed texture save options
8 Years Ago
uniform texture updates WIP
8 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
8 Years Ago
Re-packed construction atlas
8 Years Ago
tex updates WIP
8 Years Ago
More rabbit trap work - destroy hint when trap is not set, disarm trap when picked up while trap is set up, don't let units set up a trap multiple times
8 Years Ago
Merged packed and unpacked shader code for minimal redundancy
8 Years Ago
Hooked up animation states for traps
8 Years Ago
DrugSellZone visuals work+ refactoring
8 Years Ago
Couple of minor fixes
8 Years Ago
Scene stuff
8 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
8 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
8 Years Ago
Fixed being able to zoom while in build mode
8 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
8 Years Ago
Made the What's New come up on start, ready for the playtest