199,294 Commits over 4,140 Days - 2.01cph!
Dynamic generation of cover point volumes.
Removed deprecated nav_local
improved bear deer and rabbit sleep anims
manually updated rabbit walk speed to match data
Fixed NRE in dynamic cover volume generation.
NRE catch in VisualFXParameters.SetupCache
moved localTeam id from GI to GIViewer
Fixed stats importer, now only loads and saves entities with enabled stats component :o
Updated mountain biome maps
Fixed NRE in AIModuleSettingsEditor
More robust dynamic cover point volumes.
Audio listener no longer follows selected Unit
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
moved weapon equipping to item management module on secondary slot
Updated mountain placement topology filter
Can once again paint terrain in play mode in the editor
Added sysuid console command (prints unique device identifier)
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
working on building prefab 3
fixed CmdSurrender requiring current turn permission
GameInstance wip stuff
Clouds of war particle systems scale their emission rates with zone size
Finished packer improvements + cleaned up
AgentParameters.OnValidate ensures modules are held by the correct DM
DSE ignores empty consideration groups
added a bunch of first pass utility buildings to see if they are useful