199,292 Commits over 4,140 Days - 2.01cph!
Fixed some exceptions when selecting non-human units in debug mode
Fixed some more trap issues
Added a button to the Agent Debug Panel to select that agent
Removed turtles from trap array, rabbits are working better now
ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
fix for walking on the spot while sleeping
reduced rabbit walk speed
Initializing AiManager via bootstrap.
very WIP squad editor stuff
Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
more GameInstance refactoring
large bag and packpack items, not functional
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
started some Cmd refactoring
Removed all default client bool parameters from commands
Fixed rust/std shaders getting color applied twice since cs
21864
Refactored game finish/surrender/disconnect handling, more gamehost, command and command handling cleanup
magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
added expand/collapse all for entity components
launch_site cleanup / scene2prefab
Updated Facepunch.Unity
Fixed bad editor style
Manifest commands for holmzy
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
Fixed some rust/std shaders shiny below 300
items can be held with open or closed hand depending on a bool in the item(defaults to closed)