162,099 Commits over 4,597 Days - 1.47cph!

37 Days Ago
Add convar to softcore gamemode prefab - it's `max_tool_cupboards` so could technically be set on any server (but intended only for softcore)
37 Days Ago
Codegen
37 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
37 Days Ago
Tests
37 Days Ago
biofuel_idle_fix -> main
37 Days Ago
Only consume electricity when actively generating fuel
37 Days Ago
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37 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
37 Days Ago
merge from drinkingpoint_optims
37 Days Ago
merge from drinkingpoint_optims
37 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
37 Days Ago
merge from fix_memdump_logging -> main
37 Days Ago
merge from qol_spawn_vendors -> main
37 Days Ago
merge from replicated_convar_save_fix -> main
37 Days Ago
merge from fix_replicated_bag_range -> main
37 Days Ago
merge from fix_codelock_load_nre -> main
37 Days Ago
restore_multiline_console -> main
37 Days Ago
Bring back multiline input support to the console
37 Days Ago
merge from qol_loadout_inventory_preview -> main
37 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
37 Days Ago
merge from map_optims
37 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
37 Days Ago
merge from fix_apartment_teammate_door -> main
37 Days Ago
Update test list
37 Days Ago
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37 Days Ago
Codegen
37 Days Ago
merge from fix_apartment_transfer_items -> main
37 Days Ago
merge from main -> fix_apartment_teammate_door
37 Days Ago
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37 Days Ago
merge from fix_custom_item_drag -> main
37 Days Ago
merge from fix_jungle_plant_water -> main
37 Days Ago
merge from fix_sentry_modded_tag -> main
37 Days Ago
merge from fix_motorcycle_dismount_order -> main
37 Days Ago
merge from fix_client_sail_wind -> main
37 Days Ago
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37 Days Ago
merge from netgraph_fix
37 Days Ago
Reapplied the fix after the post-merge conflicts
37 Days Ago
merge from main
37 Days Ago
merge from prototype_arctic_trail_path_fix
37 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
37 Days Ago
Missed files
37 Days Ago
merge from console_autocomplete_improvements
37 Days Ago
merge from lookatboat_optim
37 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
37 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
37 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
37 Days Ago
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37 Days Ago
Fix after merge
37 Days Ago
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37 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default