branchrust_reboot/maincancel

32,314 Commits over 4,048 Days - 0.33cph!

3 Months Ago
merge from client_copy_paste -> main
3 Months Ago
Removed debug log when setting the duration of a Timer Switch
3 Months Ago
merge from terrain_ignore_grid
3 Months Ago
merge from garage_door_fixes_2
3 Months Ago
merge from qol_save_sign_color -> main
3 Months Ago
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3 Months Ago
merge from fix_f1_convar_value_missing -> main
3 Months Ago
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merge from fix_runtime_profiling_container_url -> main
3 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
3 Months Ago
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3 Months Ago
merge from coarse_grid_bounds_fix
3 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
3 Months Ago
merge from ioentity_optims2
3 Months Ago
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3 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
3 Months Ago
merge from fix_train_barricade_collision -> main
3 Months Ago
Merge from tssaa_hires_screenshot_fix
3 Months Ago
siegeweapons_terrain_proxy_fix -> main
3 Months Ago
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3 Months Ago
Added correct data path and log path when checking for DLSS support
3 Months Ago
merge from fast_debug_draw (fix shader on metal)
3 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
3 Months Ago
merge from terrain_ignore_grid
3 Months Ago
Merge from fast_debug_draw
3 Months Ago
Merge from fireflickerfix
3 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
3 Months Ago
merge from laserlight_green_fix
3 Months Ago
siegeweapons_terrain_proxy_fix -> main
3 Months Ago
merge from sirenlight_culling_fix
3 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
3 Months Ago
flameexplosive_effect_alignment_fixes -> main
3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
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3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
Fixed DLSS server compile errors
3 Months Ago
Merged DLSS/DLAA AMD crash fix into main
3 Months Ago
Merge from fast_debug_draw (expand character set)
3 Months Ago
merge from flamejet_optimisation
3 Months Ago
revert_sprinkler_amount -> main
3 Months Ago
fix server build
3 Months Ago
ghost_sprinklers_fix -> main
3 Months Ago
Merge from fast_debug_draw
3 Months Ago
merge from flameturret_optimisation
3 Months Ago
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3 Months Ago
siegeweapons_terrain_proxy_fix -> main
3 Months Ago
Merge from cinematic_lod_convars