branchrust_reboot/maincancel

35,838 Commits over 4,352 Days - 0.34cph!

57 Days Ago
Merge from client_performance_session_fix
57 Days Ago
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58 Days Ago
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58 Days Ago
Phrase update
58 Days Ago
merge from naval_update
58 Days Ago
turret_ai_dotproduct_fix -> main
58 Days Ago
boatai_singlegroup_attacks -> main
58 Days Ago
ptboat_mountedturret_improvements
58 Days Ago
Fix workshop player models not playing their animations.
58 Days Ago
boatai_leftover_logs_2 -> main
58 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
58 Days Ago
merge from naval_update
58 Days Ago
merge from naval_update
58 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
58 Days Ago
merge from ScientistPlushie
58 Days Ago
merge from HeavyScientistPlushie
59 Days Ago
Merge from naval_update
59 Days Ago
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59 Days Ago
Merge from naval_update
59 Days Ago
merge from naval_update
59 Days Ago
merge from fix_puzzle_reset_underground -> main
59 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
59 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
59 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
59 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
59 Days Ago
ballista_mounting_fix -> main
59 Days Ago
merge from naval_update
59 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
59 Days Ago
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59 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
59 Days Ago
merge from indirect_instancing
60 Days Ago
merge from indirect_instancing (exception fix)
60 Days Ago
merge from indirect_instancing
60 Days Ago
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60 Days Ago
autoturret_improvements -> main (passed unit tests)
2 Months Ago
merge from slots_optimize
2 Months Ago
merge from naval_update
2 Months Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
2 Months Ago
merge from fix_nms_loot_reset -> main
2 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
2 Months Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
2 Months Ago
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2 Months Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
2 Months Ago
merge from fix_foundation_clipping_rocks -> main
2 Months Ago
merge from clearinventory_clothingchanged_fix
2 Months Ago
merge from custom_icon_pooling_fix
2 Months Ago
travelling_vendor_spawn_prechecks -> main
2 Months Ago
sign_painting_ui_escape -> main
2 Months Ago
autoturret_improvements -> main
2 Months Ago
Fix player models continuing to play animations in demos when paused.