branchrust_reboot/maincancel

32,381 Commits over 4,048 Days - 0.33cph!

8 Months Ago
merge from world_update_2
8 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
8 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
8 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
8 Months Ago
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
8 Months Ago
Tin can alarms can no longer be picked up without building privileges
8 Months Ago
world_update_2 -> main (print statement was annoying!)
8 Months Ago
world_update_2 -> main
8 Months Ago
world_update_2 -> main
8 Months Ago
Phrase update
8 Months Ago
merge from localization
8 Months Ago
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Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
8 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
8 Months Ago
Fixed truncated entities max health text
8 Months Ago
merge from BlunderBuster
8 Months Ago
adjust blunderbuss fov
8 Months Ago
Fixed the TMP fonts conflicts (fixes missing Arabic font)
8 Months Ago
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8 Months Ago
merge from world_update_2
8 Months Ago
merge from instantcam_worldmodel_lods
8 Months Ago
merge from canvas_chat_fix
8 Months Ago
merge from wallpaper
8 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
8 Months Ago
merge from localization
8 Months Ago
merge from world_update_2 - Staging wipe
8 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
8 Months Ago
Merge from fix_monument_scenes_map_gen -> main
8 Months Ago
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8 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
8 Months Ago
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8 Months Ago
merge from cuffs_backpack_fix
8 Months Ago
merge from fix_backpack_learnbp
8 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
8 Months Ago
merge from runtime_profling_pooling -> main
8 Months Ago
merge from runtime_profiling_raknet -> main
8 Months Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
8 Months Ago
Merge: from /main/soundmodulator_leak Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
8 Months Ago
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8 Months Ago
merge from fix_monument_scenes_client_entities -> main
8 Months Ago
merge from br-zone-water
8 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
8 Months Ago
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