branchrust_reboot/maincancel

39,962 Commits over 4,597 Days - 0.36cph!

10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from planner_viewmodel_clipping_fix
10 Months Ago
merge from adventcalendar_resetstate
10 Months Ago
merge from rpg_redirect_fix
10 Months Ago
merge from Youtooz_GroundwatchFix
10 Months Ago
merge from TechTreeT2_Muzzlebrakefix
10 Months Ago
merge from BearSkinRug2_Reloaded
10 Months Ago
merge from Xmas_CollisionMesh_Fix
10 Months Ago
merge from building_blocks_skin_and_fixes_dec25
10 Months Ago
merge from YouTooz scientist plushies LOD fix
10 Months Ago
cherrypicking bamboo_shelve_stacking
10 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Allow repairing cannons
10 Months Ago
pt_boat_turret_fixes -> main
10 Months Ago
Merge from naval_update
10 Months Ago
merge from artist_pack_dlc -> main
10 Months Ago
Fix native grid crash with buoyancy batching enabled
10 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
10 Months Ago
pt_boat_turret_full_reload -> main
10 Months Ago
Merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
10 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
10 Months Ago
vedning_machine_vis_fix -> main
10 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
10 Months Ago
merge from naval_update
10 Months Ago
Merge from naval_update
10 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
10 Months Ago
fix occasional single-pixel ocean line in canyons
10 Months Ago
merge anim fix to main
10 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
10 Months Ago
junkpile_ladder_clip_fix -> main
10 Months Ago
merge from automatedtesting
10 Months Ago
ptboat_turret_safezone -> main
10 Months Ago
tryfind_matchiongdeployables_fix -> main
10 Months Ago
merge from naval_update
10 Months Ago
boatai_balance_changes -> main
10 Months Ago
travelling_vendor_vis_fix -> main
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
10 Months Ago
merge from vending_cluster_pool_leak_fix
10 Months Ago
merge from sks_skinviewer
10 Months Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
10 Months Ago
fixed SKS skinnable downloadable mesh filepaths
10 Months Ago
Merge from discord_sdk_1.8
10 Months Ago
Last compile fix, tm.
10 Months Ago
Another burst compile error