reporust_rebootcancel

121,562 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Moon is a moon
6 Years Ago
[D11] merge from main
6 Years Ago
[D11] [UI] Increase text size on options menu elements to help readability.
6 Years Ago
[D11] compile fix
6 Years Ago
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
6 Years Ago
[D11] Implemented vibration intensity option
6 Years Ago
[D11] Changes for new input system (currently disabled)
6 Years Ago
Sky shader bundle, delete unused
6 Years Ago
Removed previous Sky, Clouds, Stars components Added RustSky (derived from ProceduralSky) Added Stars, Moon, Cloud to RustSky
6 Years Ago
vfx stuff
6 Years Ago
Fixed and enabled occlusion culling
6 Years Ago
Fixed Pine_d invalid LOD0
6 Years Ago
Fixed TreeManager unable to register impostors Minor fixes to impostor renderer
6 Years Ago
[D11] reduce some quality settings for ps4 for now
6 Years Ago
[D11] Send Admin flag to players for connected players screen.
6 Years Ago
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
6 Years Ago
Disable new input system stuff until Greg has fixed it
6 Years Ago
Cherry picked 37124 from /hdrp/world_art_revamp
6 Years Ago
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
6 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
6 Years Ago
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
6 Years Ago
[D11] simple fix for occlusion system with hdrp
6 Years Ago
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
6 Years Ago
[D11][UI] Added Hint code to connected players screen
6 Years Ago
[D11] [UI] Fixed server stats page not using correct translation keys.
6 Years Ago
6 Years Ago
[D11] [UI] Increase text size on server stats page to help visibility.
6 Years Ago
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
6 Years Ago
[d11][optimisation] Sound distance checks a bit cleverer
6 Years Ago
[D11] [UI] Fixed typo in hint string.
6 Years Ago
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
6 Years Ago
[D11] Define fix
6 Years Ago
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
6 Years Ago
[D11][UI] Changes chat options hints
6 Years Ago
[D11] more temp hdrp fixes
6 Years Ago
Scene & vfx test
6 Years Ago
[D11][UI] Hooked up voice chat and quick chat options
6 Years Ago
[D11] Fix for occasional write past the end of the container array.
6 Years Ago
Better text overflow on team dock when players have long names
6 Years Ago
Fixed team member map font being unreadable
6 Years Ago
Don't allow large furnace placement under terrain
6 Years Ago
Fixed scope overlay being extremely small on larger screen resolutions
6 Years Ago
merge from main
6 Years Ago
a whole lot of visual polish on new rocks
6 Years Ago
cliff shader uses proper overlay blend mode
6 Years Ago
merge from hdrp
6 Years Ago
Miltun scene backup.