121,562 Commits over 4,048 Days - 1.25cph!
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed and enabled occlusion culling
Fixed Pine_d invalid LOD0
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
[D11] reduce some quality settings for ps4 for now
[D11] Send Admin flag to players for connected players screen.
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
Disable new input system stuff until Greg has fixed it
Cherry picked
37124 from /hdrp/world_art_revamp
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
Fixed Cliff shader issues on scenes w/o terrain
Fixed Ciff shader name
Moved shore wetness properties to SF; now toggable
Nuked some deprecated global shader constants
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
[D11] simple fix for occlusion system with hdrp
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
[D11][UI] Added Hint code to connected players screen
[D11] [UI] Fixed server stats page not using correct translation keys.
[D11] [Audio] Latest voice chat debug stuff
[D11] [UI] Increase text size on server stats page to help visibility.
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
[d11][optimisation] Sound distance checks a bit cleverer
[D11] [UI] Fixed typo in hint string.
[D11] [Audio] Merge with main
[D11] [Audio] Voice debug scene
[D11] [Audio] Latest voice chat code
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
[D11][UI] Changes chat options hints
[D11] more temp hdrp fixes
[D11][UI] Hooked up voice chat and quick chat options
[D11] Fix for occasional write past the end of the container array.
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Don't allow large furnace placement under terrain
Fixed scope overlay being extremely small on larger screen resolutions
a whole lot of visual polish on new rocks
cliff shader uses proper overlay blend mode