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121,582 Commits over 4,048 Days - 1.25cph!

6 Years Ago
[D11][#2432] Guard and bandit guards will now reset hostile timer
6 Years Ago
Stipped out decal system (apart from DeferredDecal component)
6 Years Ago
Deleted unused components
6 Years Ago
Added WhatUsesThis
6 Years Ago
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
6 Years Ago
Profiling
6 Years Ago
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
6 Years Ago
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
6 Years Ago
[D11] define fix
6 Years Ago
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
6 Years Ago
[D11][UI] Added Language translation options
6 Years Ago
[D11] Temp hack to prevent military tunnel selection in map generation
6 Years Ago
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
6 Years Ago
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
6 Years Ago
[D11] When toggling GodMode on, also refill health/hunger/thirst.
6 Years Ago
[D11] stripped map file
6 Years Ago
[D11] Performance test - stripped map
6 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab
6 Years Ago
[D11][#2438] Fixed issue with head look
6 Years Ago
Fixed accidently pressing "Create Team" while dropping items on low resolutions
6 Years Ago
[D11] win64 switched to use old unity input system
6 Years Ago
Fixed the weekly game breaking typos
6 Years Ago
True size cargoship map marker
6 Years Ago
6 Years Ago
working prefab setup
6 Years Ago
6 Years Ago
Rest of miltunnels conversion. S2P. Lightfab fix.
6 Years Ago
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
6 Years Ago
merge from main
6 Years Ago
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
6 Years Ago
Buncha cull distance fixes.
6 Years Ago
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
6 Years Ago
[D11] [UI] Fixed coordinates Y and Z being mixed up.
6 Years Ago
Conversion progress More built in shadow culling
6 Years Ago
[D11][UI] Server reporting cool down
6 Years Ago
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
6 Years Ago
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
6 Years Ago
[D11] Enable new unity input system
6 Years Ago
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
6 Years Ago
Stripping test
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
[D11] Updated Large Medkit to allow healing other targets
6 Years Ago
[D11][#2438] Fix for Special action button not working when set to hold
6 Years Ago
Atlas set settings
6 Years Ago
Adding new terrain splats collection
6 Years Ago
Moving terrain4 terrain maps to a different folder pending deletion
6 Years Ago
Added support for compound triggers to TriggerParent Added TriggerParentExclusion (I can't believe this works) ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders) Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
6 Years Ago
[D11][UI] First pass of the report server flow