121,582 Commits over 4,048 Days - 1.25cph!
[D11][#2432] Guard and bandit guards will now reset hostile timer
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
Added a bespoke terrain to the world_revamp test level, and some dressing to show the new assets
[D11] [UI] Removed rectmask2d from chat box. Removed debug log from chat entry.
[D11] New hint strings for the Connected Players screen, and fixed the popup on selecting a player not showing their name correctly.
[D11] merge from d11 main. NB: since updating, getting a gpu memory OOM trying to allocate 2GB(?!) but everything seems to continue ok regardless.
[D11] [Audio] Fixes mic detect code on PS4
[D11][UI] Added Language translation options
[D11] Temp hack to prevent military tunnel selection in map generation
[D11] [UI] Fixed continuous layout rebuild every frame on in-game options menu. Fixed missing profiler sample pairing.
[D11][UI] Cosmetic tweaks to JoinGame + Options menu
[D11] When toggling GodMode on, also refill health/hunger/thirst.
[D11] Performance test - stripped map
Reworked out of bounds volumes at Outpost because flying machines now exist
compound scene2prefab
[D11][#2438] Fixed issue with head look
Fixed accidently pressing "Create Team" while dropping items on low resolutions
[D11] win64 switched to use old unity input system
Fixed the weekly game breaking typos
True size cargoship map marker
Rest of miltunnels conversion.
S2P.
Lightfab fix.
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
Buncha cull distance fixes.
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
[D11] [UI] Fixed coordinates Y and Z being mixed up.
Conversion progress
More built in shadow culling
[D11][UI] Server reporting cool down
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
[D11] Enable new unity input system
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
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[D11] Updated Large Medkit to allow healing other targets
[D11][#2438] Fix for Special action button not working when set to hold
Adding new terrain splats collection
Moving terrain4 terrain maps to a different folder pending deletion
Added support for compound triggers to TriggerParent
Added TriggerParentExclusion (I can't believe this works)
ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders)
Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
[D11][UI] First pass of the report server flow