reporust_rebootcancel

121,515 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Merge from /main/env-shaders/world_art_revamp/premerge
6 Years Ago
Merge from hdrp
6 Years Ago
[D11] [UI] Fixed sleeping bags dissapearing off map when moved too far away from player. Fixed duplicate marker objects being created.
6 Years Ago
[D11] [UI] Fixed Sleeping Bags showing for all players instead of owner. WIP changes for debris field/crash site map markers.
6 Years Ago
[D11] patch over some content changes, mostly sky related
6 Years Ago
scaled up minicopter fuel gauge, brightened indicator
6 Years Ago
Do away with the concept of static/dynamic AmbienceEmitters because the static world gets spawned dynamically now so adding all the emitters at boot doesn't work (it breaks when they are in pooled objects)
6 Years Ago
MotorRowboat profiling SendNetworkUpdate_Flags and SendNetworkUpdate_Position profiling
6 Years Ago
[D11][UI] fix for admin panel crash
6 Years Ago
Compile fix
6 Years Ago
Subtracted 36981
6 Years Ago
Changed SLOD to use MeshOccluder, removed SceneLODObject component
6 Years Ago
[D11][#2365] Fix for the player preview been the rust logo when opening the inventory for the first time
6 Years Ago
Merge from HDRP
6 Years Ago
[D11] [UI] WIP Debris field map markers implementation
6 Years Ago
Missing file
6 Years Ago
Scene progress & prefab tweaks.
6 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
6 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
6 Years Ago
[D11][#2341] Cherrypicked cs5700
6 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
6 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
6 Years Ago
Reverted previous changeset
6 Years Ago
Reverted previous changeset
6 Years Ago
Miltunnel progress. The static searchlights made into a proplight prefab. Hobobarrel conversion.
6 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
6 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
6 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
6 Years Ago
Sky follow camera
6 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
6 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
6 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
6 Years Ago
Fix up a couple of terrain texture lookup issues
6 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
6 Years Ago
Fire, heat shimmer fx. Scene backup.
6 Years Ago
Merged from main
6 Years Ago
Enabled physics.batchsynctransforms by default
6 Years Ago
Merge from main
6 Years Ago
Compile fix
6 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
6 Years Ago
Changed MoveItem amount to an int32 (modder request)
6 Years Ago
Strip newlines from chat input
6 Years Ago
Fix missing chinese/japanese/korean characters
6 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
6 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
6 Years Ago
[D11] Remove my profile signout hack
6 Years Ago
Fixed Skin.LoadAssets NREs