121,765 Commits over 4,048 Days - 1.25cph!
fixed invisible/too blurry shell casings
disabled casing collision (perf)
muzzle flashes are far more snappy ( visuals + perf )
improved muzzle flash bias
lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
[D11] [Audio] Different mechanism for triggering map zoom fx
[D11] [Audio] Different mechanism for triggering map zoom fx
scientists have much higher explosive protection
MGL holster/3p attachment offsets
GL holdtype deploy and reload anims
[D11][Tutorial] Fix for Issue #1571, oil barrels were not dropping loot (changed spawn method)
Fixed water system rendering in prefab stage
Fixed misc issues with water system in edit-mode
Big rig FX prefab update.
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
[D11][UI]loc key for server stats menu
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
Decreased effect pool size again
[D11][Tutorial] Hooked up debug options in tutorial options
Increased projectile pool size
grenade launcher holdtype setup
holdtype anims
override controller
entity updates ( bounds, parented hand)
world model update ( scale and rotation)
world model prefab setup
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
restricted rf frequencies
▅▉▌▊▆▇ ▉▉▉▄ ▋▇▅▍▌▄▄ & ▆▅▅▅█▍▇▆▄
Add blueprint description for console, remove dupe strings.
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
backup excavator control room and other parts
[D11][UI] Fixes for building context animation.
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
[D11][Tutorial] Language file fix
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out