128,273 Commits over 4,109 Days - 1.30cph!
Fixed torch animation lit layers
Animals now accelerate 30% slower.
Fixed torch effects not disabling/enabling
Merged foraging and sleeping animals.
Merged NPC logging.
Subtracted animal changes.
Merged changes from animal.
Fixed some problems with the merge.
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
Fixed a CC failure with DepletingMetabolism.
Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
Merged missing animation changes from animal.
Subtracted animation changes.
Merged animation changes from animal branch.
Game setup shouldn't have a RemoteLog component.
increased volume of trap sound
slightly increased bear trap size
Animals now only have to travel 20m between foraging.
Reverted EAC native binary to the old .bundle format
Fixed IsDestroyed warnings in dedicated server console
Cleaned up RemoteLog fail safes.
fixed bug where lootables could become permenantly occupied
Added TimeWarnings to NPCAI and RemoteLog.
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
fixed bug with the stag running like it's on crack cocaine.
added tired/angry states to the stag.
added flinching for the stag and bear.
Cherry picked animation changes from animal branch.
Added missing collision to some prefabs in radtown
fixed barrels being too large
Codemaid-ed and unix-ed atlas code
Added toggle to legacy terrain in order to flip base normal, vertically
Making sure prev added flip normal affects only the terrain material
Doing legacy terrain texture binds on every update
Fixed error console spam in main menu
Only use native noise backend if editor, client and server
Disable EAC when running server in the editor
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Client - also output warning on map checksum join error
Updated RustNative
Updated prefab scenes
Switched TerrainNoise to double precision (using native backend by default again)
Protocol++ (network + save)
Fixed splats not updating in legacy terrain
wooden spear no longer takes cloth to craft
bandage and low grade fuel are default again
Building block guide now uses the right skin
Fixed building block placement being akward, broken
halved radiation damage
rock has wider attack cone
Merged changes from main.