128,218 Commits over 4,109 Days - 1.30cph!
Corrected NPCSteering profiler label.
Ops, increased AISense distance interval a bit.
Reduced AIHandler time out.
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
added an animations for the player bandaging his arm (1st and 3rd person)
Improved native noise failure detection
Added safemode argument (boolean)
Added more details to the managed noise fallback exception
Removed unsafe keyword from noise fallback
Merged changes from main.
Decision.State now works with AITarget.
Spawn bright clutter rocks around bright decor rocks
fixed bug with the footsteps not playing when moving diagonally.
ContextMap no longer produces NaN when given a vertical Vector.
First pass at a more centralized sound system
Move rock sounds to new system
Fixed AI danger steering.
updated radtowns to use new loot system
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
New normal map for the new terrain dirt.
bugfix for disabling save on genericspawned items
Added more native noise backend logging
Finalized 3 new ground textures.
Fixed server compilation (EffectRecycle)
Log noise fallback message if in safe mode as well
Cherry picked commit #5023 to main
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Much better normal and heightmap for terrain_dirt. Aka stones.
Quickfixed forest normal and heightmap.
Improved tundra normal and heightmap.
Fixed cave exploit that would allow to get inside a mountain
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder)
Fixed random scale not being applied to tree meshes that spawn via network
Increased the random scale range on all bushes
Merge from bushes-everywhere
Protocol++ (network + save)