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128,273 Commits over 4,109 Days - 1.30cph!

zon
11 Years Ago
Merged changes from main.
11 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
11 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
zon
11 Years Ago
Merged changes from main again.
11 Years Ago
Compile error
11 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
zon
11 Years Ago
NPC survey now includes topology and biome.
zon
11 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
11 Years Ago
merge from main
zon
11 Years Ago
Halved boar and stag gallop stamina.
11 Years Ago
merge into main - AI should be attracted to traps now
11 Years Ago
merge fup
11 Years Ago
merge into main - AI should be attracted to traps now
zon
11 Years Ago
Reapplied boar and stag stamina changes.
zon
11 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
zon
11 Years Ago
Subtracted last commit because it had scene changes.
zon
11 Years Ago
Reapplied NPC age and murder weapon logging.
11 Years Ago
fixed the ak47 prefab. (it no longer reloads after every shot :)
11 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
11 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
11 Years Ago
Protocol++
zon
11 Years Ago
Reduced animal attack range. Animals now slow down while turning.
zon
11 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
11 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
11 Years Ago
Devlist and legacy terrain debug files.
11 Years Ago
Backup
11 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
11 Years Ago
made corpses invulnerable to bullet damage
11 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
11 Years Ago
Building stone skins meshes/textures/materials/prefabs
11 Years Ago
made torch light less pink
11 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
11 Years Ago
Made all food edible
11 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
11 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
11 Years Ago
merge into main
11 Years Ago
Added editor baking support to all terrain map extensions (WIP)
11 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
11 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
11 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
11 Years Ago
Reverted testlevel to non broke version
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Updated recipies
11 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
11 Years Ago
Fixed anchors for conditional meshes
zon
11 Years Ago
Fixed animal trap interest.
11 Years Ago
reduced thompson aimcone
11 Years Ago
Paper always craftable Fixed being able to fly by opening the console
11 Years Ago
Fixed BuildingTest scene Updated terrain map extension editor baking to store per-terrain instead of per-scene
11 Years Ago
Native dll updates