128,273 Commits over 4,109 Days - 1.30cph!
Merged changes from main.
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Merged changes from main again.
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
NPC survey now includes topology and biome.
NPC survey is now profiled.
NPC survey now includes total count.
Halved boar and stag gallop stamina.
merge into main - AI should be attracted to traps now
merge into main - AI should be attracted to traps now
Reapplied boar and stag stamina changes.
NPC death logs now include the creature's age and what weapon killed it.
Subtracted last commit because it had scene changes.
Reapplied NPC age and murder weapon logging.
fixed the ak47 prefab. (it no longer reloads after every shot :)
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases
Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
Reduced animal attack range.
Animals now slow down while turning.
Foraging now has a separate duration property.
Stag now flee half as far.
added boar idle/walk/run animations for various states ( tired / angry )
added boar and wolf flinching (stationary / moving)
fixed some issues with the bear anim controller.
Devlist and legacy terrain debug files.
Added splat modifier placement and anchor placement to TerrainModifierGenerator
Updated radtown_small3 scene (not the prefab yet)
made corpses invulnerable to bullet damage
Fixed base normal not active on legacy terrain shader
Tweaked some normal map settings
Building stone skins meshes/textures/materials/prefabs
made torch light less pink
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
Added editor baking support to all terrain map extensions (WIP)
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Fixed lootable corpse not dropping some of it's contents on death
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Reverted testlevel to non broke version
Merged changes from main.
ADS provides less recoil reduction
crouching now provides recoil reduction
Fixed anchors for conditional meshes
Fixed animal trap interest.
Paper always craftable
Fixed being able to fly by opening the console
Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene