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138,138 Commits over 4,505 Days - 1.28cph!

47 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
47 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
47 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
47 Days Ago
merge from prototype -> apartment_complex_monument
47 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
47 Days Ago
Rename bathroom sink to bathroom vanity
47 Days Ago
Fix bounds of double bathroom vanity
47 Days Ago
merge from prototype -> apartment_complex_monument
47 Days Ago
Make the small apartment camper stove ready to be an entity too
47 Days Ago
Assign names to small apartment storage
47 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
47 Days Ago
Compile fix
47 Days Ago
Assign fridge in medium apartment to entity
47 Days Ago
Create apartment fridge entity
47 Days Ago
Add names to the storage entities in medium apartment
47 Days Ago
merge from automated_testing
47 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
47 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
47 Days Ago
Merge: from main
47 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
47 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
47 Days Ago
merge from checkout_nre_fix
47 Days Ago
merge from skinviewer_metalshopfront
47 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
47 Days Ago
Add outbound message bytes to runtime network profiling
47 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
47 Days Ago
Codegen
47 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
47 Days Ago
fix merge to apartment complex
47 Days Ago
MIP leak fix.
47 Days Ago
merge from prototype -> apartment_complex_monument
47 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
47 Days Ago
Changes to phrases of the apartment vendor
47 Days Ago
It keeps wanting to reserialize the concierge conversation asset
47 Days Ago
Lighting progress
47 Days Ago
Clean: delete Demos folder from Facepunch.Network Tests: compiles
47 Days Ago
Clean: delete full-server-demo convars Tests: compiles
47 Days Ago
merge from prototype -> apartment_complex_monument
47 Days Ago
Fix compile errors
47 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
47 Days Ago
47 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
47 Days Ago
Clean: remove IServerCallback save request support Keeping the core functionality on SaveRestore Tests: compiles
47 Days Ago
Clean: remove FullServerDemos.cs Tests: compiles
47 Days Ago
Clean: remove BaseNetwork.SupportsServerDemos Tests: compiles
47 Days Ago
Clean: remove demo.full_server_demo - rip out a bunch of stuff related to it, including transient entity serialization - remove MessageType.DemoDisconnect and DemoTransientEntities (no need for protocol change) Tests: compiles
47 Days Ago
Glowing wallpapers - foxfire wallpaper update
47 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
47 Days Ago
merge from dpv_fuelbar_fix
47 Days Ago
Fixed DPV fuel bar text regression