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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
2 Years Ago
Trolley Lods revised physics
2 Years Ago
Fixed Panel.GetAttribute returning null when there are no attributes
2 Years Ago
Small Adjustments to the Skin01 Material Some adjustments to the textures of citizen_skin01, https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
2 Years Ago
Make sure outer ptr initialized to null in collision property
2 Years Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
2 Years Ago
Add some scratch render target size asserts
2 Years Ago
Null check in MarkSurroundingBoundsDirty
2 Years Ago
Null checks in S_RestartSoundSystem
2 Years Ago
Set Particle data in Info_Particle_System https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
2 Years Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
2 Years Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
2 Years Ago
Fix VR for tiled envmaps Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
2 Years Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
2 Years Ago
Rubikon: Tunneling bug fix from Dirk
2 Years Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
2 Years Ago
Fix intersections again Disable depth culling for tiled envmaps for now Object files for tiled
2 Years Ago
flex-basis wasn't hooked up to anything
2 Years Ago
Reduce number of visible tiles Fix tiled rendering on 3D Skyboxes
2 Years Ago
Citizen: updated skinning on LOD0 This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
2 Years Ago
.. unless there's no clr
2 Years Ago
Spin the UI when compiling asset on demand
2 Years Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Shader files with cubemap index fix Fix Box Intersect transformations on tiled light builder
2 Years Ago
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu. Add current directory shortcut to asset folder node context menu
2 Years Ago
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
2 Years Ago
Flashlight Particle
2 Years Ago
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
2 Years Ago
Don't turn on blur if strength is set to 0 for post processing
2 Years Ago
Allow BindingFlags.Static for Change callbacks Fixes sbox-issues/issues/2245
2 Years Ago
Preserve documentation for codegen'd 'To' RPC overloads Also documents the "toTarget" parameter when possible Improve codegen output formatting
2 Years Ago
Fix cubemaps reading garbage data
2 Years Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
2 Years Ago
More documentation (Colors. SetupPhysicsFrom*) Made SetupPhysicsFrom* throw with invalid motion types Updated water bullet impact particle to orient splash to hit normal
2 Years Ago
More documentation Obsoleted PhysicsBody.CollisionEnabled (does not do anything) Obsoleted Entity.WaterSurface (is not set/used anywhere)
2 Years Ago
Delete all compiled textures and run Build-Content
2 Years Ago
Log warnings to breadcrumbs to help diagnose crashes Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
2 Years Ago
Add world tag to new level aggregate shapes
2 Years Ago
Glass damage uses blunt shatter type by default
2 Years Ago
Some more documentation Obsoleted Trace.Test Update these compiled mats it wants updated
2 Years Ago
Fix editor not closing properly
2 Years Ago
Add Getter for SceneObject.Bounds More RenderAttribute accessors [CanEdit] will show exceptions when creation failed Add helpful properties to SceneWidget, set defaults Fix BaseWindow not actually deleting on close
2 Years Ago
New Outfit Piece - Priest Shirt https://files.facepunch.com/daniel/1b3011b1/sbox-dev_jw8E6dHGQl.png + LODs for the Sleeveless Jumper as well as the Priest Shirt!
2 Years Ago
Add opacity support for keyframes
2 Years Ago
ModelDoc: Add import scale to vsnap node
2 Years Ago
Input.MouseDelta is now proper Remove unused GetLocalViewAngles/SetLocalViewAngles
2 Years Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
2 Years Ago
be less conservative with mixed shadows update radius
2 Years Ago
[ClientRpc] codegen supports reserved keyword names w/ @ prefix - fixes Facepunch/sbox-issues#2227 Collect & replicate usings for codegen so we can keep stuff like initializer syntax simple whilst making it work as you would expect with namespaces - fixes Facepunch/sbox-issues#2018 Remove ErrorList singleton - not needed and some shit code was stomping it and making nothing work Add all local addons to the error list combobox (move those with errors to the top), makes it easier to filter for just the addon you give a shit about - resolves Facepunch/sbox-issues#2188 Only show errors from active addons, update combo / list on localaddons.changed - resolves Facepunch/sbox-issues#2146 Codegen add distinct namespaces only, stop some warnings