14,133 Commits over 1,583 Days - 0.37cph!
Implemented friction for Slide, Hinge and Ballsocket constraint ents
Obsolete non functioning constraint properties
Pending implementation
Trolley
Lods
revised physics
Fixed Panel.GetAttribute returning null when there are no attributes
Small Adjustments to the Skin01 Material
Some adjustments to the textures of citizen_skin01,
https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
Make sure outer ptr initialized to null in collision property
Documentation for RenderToWidget
Material Editor handles compiled materials a bit nicer
Give a warning if exception in TypeUnregister
Add some scratch render target size asserts
Null check in MarkSurroundingBoundsDirty
Null checks in S_RestartSoundSystem
Set Particle data in Info_Particle_System
https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
Hide all JsonConvert classes
A bit of documentation for entities
Update these 2 assets it wants updated
Documentation (Game, Particles, ParticleAttachment, DisplayInfo)
Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember
ConVars/ComCmds can use XML doc comments for help text
Fix VR for tiled envmaps
Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
Rubikon: Tunneling bug fix from Dirk
Interop with ModelDoc to refresh gamedata
Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
Fix intersections again
Disable depth culling for tiled envmaps for now
Object files for tiled
flex-basis wasn't hooked up to anything
Reduce number of visible tiles
Fix tiled rendering on 3D Skyboxes
Citizen: updated skinning on LOD0
This fixes almost every single tiny thing that had come to bother me over the past 12 months of posing & animating this character. There are currently a couple of tiny issues that have cropped up with the head mesh, we're looking into them. I'm pushing this part now so that you don't have to keep seeing a seam.
Spin the UI when compiling asset on demand
Fix error when calling SaveToStateCookie in Window.OnDestroyed
Bind system prioritizes values over nulls
Fix NRE in AssetList
Update AssetProperty properly when value changes
Shader files with cubemap index fix
Fix Box Intersect transformations on tiled light builder
Moved AssetList "New Folder" down to be consistent with the asset list's tree context menu.
Add current directory shortcut to asset folder node context menu
Update asset browser when refreshing/making new folders, add Refresh option to folder context menu
Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass
Citizen: LOD levels 2/3 don't cull elbow & knee helpers anymore
Don't turn on blur if strength is set to 0 for post processing
Allow BindingFlags.Static for Change callbacks
Fixes sbox-issues/issues/2245
Preserve documentation for codegen'd 'To' RPC overloads
Also documents the "toTarget" parameter when possible
Improve codegen output formatting
Fix cubemaps reading garbage data
Add sceneutils->SimpleRenderScene
InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are
paintEngine return null if Qt::WA_PaintOnScreen set
Add SceneCamera
Add SceneCamera.RenderToWidget( widget )
Only resize swapchain window if it's the main window
Update Qt
Disable this for now
More documentation (Colors. SetupPhysicsFrom*)
Made SetupPhysicsFrom* throw with invalid motion types
Updated water bullet impact particle to orient splash to hit normal
More documentation
Obsoleted PhysicsBody.CollisionEnabled (does not do anything)
Obsoleted Entity.WaterSurface (is not set/used anywhere)
Delete all compiled textures and run Build-Content
Log warnings to breadcrumbs to help diagnose crashes
Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
Add world tag to new level aggregate shapes
Glass damage uses blunt shatter type by default
Some more documentation
Obsoleted Trace.Test
Update these compiled mats it wants updated
Fix editor not closing properly
Add Getter for SceneObject.Bounds
More RenderAttribute accessors
[CanEdit] will show exceptions when creation failed
Add helpful properties to SceneWidget, set defaults
Fix BaseWindow not actually deleting on close
New Outfit Piece - Priest Shirt
https://files.facepunch.com/daniel/1b3011b1/sbox-dev_jw8E6dHGQl.png
+ LODs for the Sleeveless Jumper as well as the Priest Shirt!
Add opacity support for keyframes
ModelDoc: Add import scale to vsnap node
Input.MouseDelta is now proper
Remove unused GetLocalViewAngles/SetLocalViewAngles
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
be less conservative with mixed shadows update radius
[ClientRpc] codegen supports reserved keyword names w/ @ prefix - fixes Facepunch/sbox-issues#2227
Collect & replicate usings for codegen so we can keep stuff like initializer syntax simple whilst making it work as you would expect with namespaces - fixes Facepunch/sbox-issues#2018
Remove ErrorList singleton - not needed and some shit code was stomping it and making nothing work
Add all local addons to the error list combobox (move those with errors to the top), makes it easier to filter for just the addon you give a shit about - resolves Facepunch/sbox-issues#2188
Only show errors from active addons, update combo / list on localaddons.changed - resolves Facepunch/sbox-issues#2146
Codegen add distinct namespaces only, stop some warnings