14,133 Commits over 1,583 Days - 0.37cph!
FloatExtension docs
BBox doc fixes
Line struct docs
Plane struct docs
Give Sphere struct a description
some Matrix struct docs
Expand on Rotation description
Obsolete Angles.Length(Sqr)
I don't know what Length of an angle is.
Angles class documentatiion
Vector3 class documentation and minor cleanup
Rearranged location of functions so that they are not randomly scattered about.
Fixed XML comment warning
New Outfit Piece! - Sleeveless Jumper
https://files.facepunch.com/daniel/1b1911b1/sbox-dev_oKnCkiNzkz.png
New Sleeveless Jumper, with a funky design! Skinning in WIP and will shortly be adjusted/fixed.
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Use SetProperty to update game settings for other players in the lobby
Use Switch instead of Checkbox in lobby UI for game settings
Make it clearer that ConVars are not automatically created for you
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
Lobby Settings (#432)
* Add LobbySettingsPage stub
* Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
* Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
* Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??)
* Added support for choices in the settings page
* Some cleanup. Add support for choice setting types in the lobby settings
* Only create all settings if the Game property (package) is set (BaseGamePanel sets it async)
* Improved styling a little for GameSettingsPage
* Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed
* Bind GameSettings in GameLobby.html
* Added a button to delete a setting
* Fix typo
* Left-hand scroll pane and add button for settings and tidy up
* Updated to use NavigationView and add EditConVarPage
* Style tweak
* Remove unused code
* Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
* Change wording
* Change ConVarName description
* Automatically update page names when the Display Name is changed
* Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
* Remove the big shit delete button and add a context menu on the page item
* Default -> Default Value
* Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support
* Added GameSettingType.Integer and GameSettingType.Float
* Fixed lobby data for game setting convars being stomped by cookies
* Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
* Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
* Update step and format value for game lobby slider control to match the one in project settings
* Use gamesettings convar for lobbies and various other feedback fixes
* Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
* Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
* Added documentation to GameSetting
* Added some extra doc
Fixed ambiguous property match in HasSkipHotloadAttribute
Fixed PropertySheet AmbiguousMatchException
Would happen if a subclass redeclared a property with "new"
Added IBasePathNode
It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength
Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes
Added Vector3.CubicBeizer
Add Vector3.OneX/Y/Z obsolete messages
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Only enable vr_depth_submit on Oculus as their positional timewarp is the only thing that makes use of it. WMR OpenVR driver would instantly crash on depth submits, so this resolves that too.
Added TrustedBinaryStream
* Required by AssemblyRegistation
* Only created by AccessControl
Rename `AssemblyRegistation` to `AssemblyRegistration`
Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
Fix steam audio probes not generating
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Revert "Fix prediction not being turned off on physics enabled entities"
This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
Fix prediction not being turned off on physics enabled entities
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized"
This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
Rect/Margin.Left/Right/Top/Bottom capitalized
lowercased variants obsoleted, warnings all fixed up
Don't save a file to C:\\temp\\aaaa.zip during compile
Fix all newly introduced obsoletes
Add Margin/Rect.Width/Height, obsolete lowercase variants
Consistency with other properties and classes
Cleaning up Rect struct
Added proper method descriptions
Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct
Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke)
Added Rect,Add( Vector2 )
Obsoleted all Expand/Contract overloads, use Shrink/Grow
Rework how asset browser thumbs are sized
Added Rect = Rect.Contain( size, align )
Added Pixmap.Size mimicking Rect.Size
Allow optimizer to keep transition information
fixes path speed
Added NavMesh.GetAdjancent to fetch adjacent areas
Closes sbox-issues/issues/2161
Added NavMesh.GetNavAreas()
Closes sbox-issues/issues/2180
Fix some small annoyances with move helper
Only grab the server's replicated convar if we're clientside
Fix material browser asset window crashing when selecting "show hidden assets"
Fixed replicated convars not saving the correct value
Citizen/animgraph: updated attachments & small graph updates
tv aerial - collision
Merge branch 'master' of sbox
Change how IsFromMap flag applies so it works in Entity.Spawn
Fixed obsolete warning
tv aerial - prefab and lods
Merge branch 'master' of sbox
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
New Hair! - Mullet + Small Adjustments
https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg
New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
Add visibility radius to path baking for SA
bird spikes - lodded
Merge branch 'master' of sbox
More robust warning cleanup for steam audio
Inherit collision attributes of first shape on a body when adding new ones dynamically
Always override loop settings, we don't care about loop settings in the wav file
old window - texture tweaks
Merge branch 'master' of sbox