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14,133 Commits over 1,583 Days - 0.37cph!

2 Years Ago
FloatExtension docs BBox doc fixes Line struct docs Plane struct docs Give Sphere struct a description some Matrix struct docs Expand on Rotation description
2 Years Ago
Obsolete Angles.Length(Sqr) I don't know what Length of an angle is. Angles class documentatiion Vector3 class documentation and minor cleanup Rearranged location of functions so that they are not randomly scattered about. Fixed XML comment warning
2 Years Ago
New Outfit Piece! - Sleeveless Jumper https://files.facepunch.com/daniel/1b1911b1/sbox-dev_oKnCkiNzkz.png New Sleeveless Jumper, with a funky design! Skinning in WIP and will shortly be adjusted/fixed.
2 Years Ago
Entity._components shouldn't be accessible Fix warning Strip SetBlurState
2 Years Ago
Document PhysicsWorld slightly
2 Years Ago
Use SetProperty to update game settings for other players in the lobby
2 Years Ago
Use Switch instead of Checkbox in lobby UI for game settings
2 Years Ago
Make it clearer that ConVars are not automatically created for you
2 Years Ago
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
2 Years Ago
Lobby Settings (#432) * Add LobbySettingsPage stub * Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1) * Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view * Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??) * Added support for choices in the settings page * Some cleanup. Add support for choice setting types in the lobby settings * Only create all settings if the Game property (package) is set (BaseGamePanel sets it async) * Improved styling a little for GameSettingsPage * Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed * Bind GameSettings in GameLobby.html * Added a button to delete a setting * Fix typo * Left-hand scroll pane and add button for settings and tidy up * Updated to use NavigationView and add EditConVarPage * Style tweak * Remove unused code * Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred * Change wording * Change ConVarName description * Automatically update page names when the Display Name is changed * Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting * Remove the big shit delete button and add a context menu on the page item * Default -> Default Value * Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support * Added GameSettingType.Integer and GameSettingType.Float * Fixed lobby data for game setting convars being stomped by cookies * Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby * Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc * Update step and format value for game lobby slider control to match the one in project settings * Use gamesettings convar for lobbies and various other feedback fixes * Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated * Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer * Added documentation to GameSetting * Added some extra doc
2 Years Ago
Fixed ambiguous property match in HasSkipHotloadAttribute Fixed PropertySheet AmbiguousMatchException Would happen if a subclass redeclared a property with "new"
2 Years Ago
Added IBasePathNode It is used as an abstraction between BasePathNode and BasePathNodeEntity, so they can be mixed and matched, for example as arguments to BasePathEntity.GetPointBetweenNodes and GetCurveLength Greatly simplified implementation of BasePathEntity.GetPointBetweenNodes Added Vector3.CubicBeizer Add Vector3.OneX/Y/Z obsolete messages
2 Years Ago
Length Documentation ConsoleSystem documentation Documenting CurrentView, Local, Screen Document ThreadSafe Document Host Document GameServices Physics Documentation (kind of)
2 Years Ago
Obsolete Vector3.OneX, OneY, OneZ
2 Years Ago
Only enable vr_depth_submit on Oculus as their positional timewarp is the only thing that makes use of it. WMR OpenVR driver would instantly crash on depth submits, so this resolves that too.
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl Rename `AssemblyRegistation` to `AssemblyRegistration` Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
2 Years Ago
Fix steam audio probes not generating
2 Years Ago
Make Rect3D internal Testing Documentation Categories
2 Years Ago
Delete ColorXYZ, color-interpolation
2 Years Ago
Revert "Fix prediction not being turned off on physics enabled entities" This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
2 Years Ago
Fix prediction not being turned off on physics enabled entities
2 Years Ago
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
2 Years Ago
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized" This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
2 Years Ago
Rect/Margin.Left/Right/Top/Bottom capitalized lowercased variants obsoleted, warnings all fixed up
2 Years Ago
Don't save a file to C:\\temp\\aaaa.zip during compile
2 Years Ago
Fix all newly introduced obsoletes
2 Years Ago
Auto document (#440)
2 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
2 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
2 Years Ago
Compiled resources again
2 Years Ago
Allow optimizer to keep transition information fixes path speed
2 Years Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
2 Years Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
2 Years Ago
Fix some small annoyances with move helper
2 Years Ago
Hoodie texture fixes
2 Years Ago
Only grab the server's replicated convar if we're clientside
2 Years Ago
Fix material browser asset window crashing when selecting "show hidden assets"
2 Years Ago
Fixed replicated convars not saving the correct value
2 Years Ago
Citizen/animgraph: updated attachments & small graph updates
2 Years Ago
tv aerial - collision Merge branch 'master' of sbox
2 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
2 Years Ago
tv aerial - prefab and lods Merge branch 'master' of sbox
2 Years Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
2 Years Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
2 Years Ago
Add visibility radius to path baking for SA
2 Years Ago
bird spikes - lodded Merge branch 'master' of sbox
2 Years Ago
More robust warning cleanup for steam audio
2 Years Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
2 Years Ago
Always override loop settings, we don't care about loop settings in the wav file
2 Years Ago
old window - texture tweaks Merge branch 'master' of sbox