243,576 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Made AI handler always execute in-editor
10 Years Ago
Added some basic AI script descriptions
10 Years Ago
Coder-art-fixed the menu background terrain height being off
10 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
10 Years Ago
Added updated head OBJ files to source folder
10 Years Ago
Those seem to be unused
10 Years Ago
Only execute AI handler on server
10 Years Ago
Added player weights folder & files
10 Years Ago
updated OBJ source folder
10 Years Ago
Time to get this to main to keep the branch from diverging
10 Years Ago
Updated AI test scene
10 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
10 Years Ago
Merge preparations
10 Years Ago
Made obstacle closest point checks 3D
10 Years Ago
Added hands LOD0 obj to source folder
bot
10 Years Ago
LinuxDS Build 1
10 Years Ago
Merge from main
10 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
10 Years Ago
Oops, need TestLevelTerrain for the test level :S
10 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
10 Years Ago
Merge from main
10 Years Ago
Test/Art - Getting Rid
10 Years Ago
Added missing meta files
bot
10 Years Ago
OSX Build 85
bot
10 Years Ago
Windows Build 69
10 Years Ago
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
10 Years Ago
Merging terrain normal related changes
10 Years Ago
Changed to straight normal+height packing for less artifacts
10 Years Ago
Fixing NRE errors popping up on Sentry
10 Years Ago
fixed some bone structural errors in the deer rig.
10 Years Ago
updated andre's wolf prefab with my animation controller
bot
10 Years Ago
Windows Build 68
10 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
10 Years Ago
10 Years Ago
Changing protocol
10 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
10 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
10 Years Ago
Minor fixes and adjustments
bot
10 Years Ago
VPK Build 51
10 Years Ago
Add missing snow footsteps
bot
10 Years Ago
Windows Build 67
10 Years Ago
Update npc_alyx icon, delete useless broken model.
bot
10 Years Ago
OSX Build 82
bot
10 Years Ago
Windows Build 66
10 Years Ago
Clarify that you are supposed to install the Zeno Clash Model Pack for gmod.
10 Years Ago
stag rig; stag running animation
10 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
10 Years Ago
Increased probability for small stones in forests
10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS