139,171 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Plastic ignore client.serverlist SQLite DB and server_demos folder
2 Years Ago
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
2 Years Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
2 Years Ago
Add a few retries when uploading demos
2 Years Ago
moonpool progress wip, basic test lighting
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
2 Years Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host
2 Years Ago
Easier to fix merge conflicts manually
2 Years Ago
Merge fix_recording_disconnects -> full_server_demos
2 Years Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
2 Years Ago
Added colliders to brutalist church
2 Years Ago
Save configs when connecting to a server just in case
2 Years Ago
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago Let's try adding an error on invalid input to PropSelect.AddModel
2 Years Ago
Let's try adding an error on invalid input to PropSelect.AddModel
2 Years Ago
missing recycling decals
2 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
2 Years Ago
Aligned close button to the list
2 Years Ago
Ensured display of BP items is consitent with other BP displays in game
2 Years Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
2 Years Ago
Ensured selector gets drawn above vending machine icons in marketplace
2 Years Ago
Code cleanup
2 Years Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
2 Years Ago
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2 Years Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
2 Years Ago
Add `max_upload_concurrency` convar to manually control upload rate
2 Years Ago
Fix demo disconnects not being saved (due to not having target connections)
2 Years Ago
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2 Years Ago
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2 Years Ago
Possible fix for fade out NRE
2 Years Ago
Brutalist church progress
2 Years Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
2 Years Ago
Hide Poncho - Update for Prefab, Material and Textures
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
merge from stone_spear_repair
2 Years Ago
merge from ui_vendor_fixes_3
2 Years Ago
merge from BlackjackAbandonUIFix
2 Years Ago
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2 Years Ago
Media asset updates for several store pages
2 Years Ago
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
2 Years Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
2 Years Ago
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
2 Years Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
2 Years Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
2 Years Ago
Merge from tutorial_island
2 Years Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).