138,785 Commits over 4,352 Days - 1.33cph!

6 Years Ago
Compile fix
6 Years Ago
Merge from main
6 Years Ago
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
6 Years Ago
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6 Years Ago
Run S2P on relevant monuments
6 Years Ago
Monument scene updates
6 Years Ago
Tools
6 Years Ago
prefab updates
6 Years Ago
merge from main
6 Years Ago
backup
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Tools
6 Years Ago
Prefab updates
6 Years Ago
paddle vm animator blendtree updates
6 Years Ago
tweaked Kayak LODing distance
6 Years Ago
Hooked up axis parameters
6 Years Ago
vm paddle animator blendtree test
6 Years Ago
Reduced paddle crafting time No longer find healing tea in food boxes
6 Years Ago
Reduced Paddle melee damage
6 Years Ago
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6 Years Ago
vm paddle anim updates, added ironsight & camera shake to throw
6 Years Ago
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6 Years Ago
Merge from heli_global_toggle
6 Years Ago
Merge from canoe
6 Years Ago
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6 Years Ago
wrapping up the boat shop emblem prefab LOD setup
6 Years Ago
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6 Years Ago
Fixed third person paddle anims not working when using the mouse input
6 Years Ago
Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)
6 Years Ago
Merge from demo_filestorage (signs should now appear in demos)
6 Years Ago
Clear file system cache in ClientCleanup instead of DoClientConnected
6 Years Ago
Merge from Main -> DestroyableRoadsigns
6 Years Ago
Fix cockpit module glass not showing its damage effect
6 Years Ago
Adjust drive force rolloff
6 Years Ago
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
6 Years Ago
Tweaked physics forces applied when paddling backwards Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
6 Years Ago
Disabled some kayak looping audio
6 Years Ago
Tweak paddle description
6 Years Ago
Added passthrough output to door controller. Tweaked IO socket positions.
6 Years Ago
Increase minimum node size
6 Years Ago
Exposed the action string field to the dialogue graph blackboard Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
6 Years Ago
Make multi-engine vehicle a little slower, since they end up so hard to control on Rust's landscape
6 Years Ago
Tools
6 Years Ago
merge from main
6 Years Ago
Fixed oar collision mesh rotation.
6 Years Ago
Added rope lods to the boat prefab.
6 Years Ago
Updated boatshop emblem prefab and rope mesh to include pins holding rop in place.
6 Years Ago
Merge from main
6 Years Ago
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