reporust_rebootcancel

127,567 Commits over 4,109 Days - 1.29cph!

13 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
13 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
13 Days Ago
improve code quality and unsubscribe from events
13 Days Ago
fix mesh particle placement and LODS
13 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
fix mesh width for clients
13 Days Ago
Fix preview window not redrawing every frame
13 Days Ago
Update icon renderer manifest
13 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
13 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
13 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
13 Days Ago
Re-implemented the skin viewer in item store modal
13 Days Ago
Deleted some stuff I won't need
13 Days Ago
merge from Twitchdropsrender
13 Days Ago
Update iconrenderer_improvements/batch
13 Days Ago
merge from main -> iconrenderer_improvements
13 Days Ago
merge from main
13 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
13 Days Ago
rpg viewmodel animation update setup in unity
13 Days Ago
Moved some files in the right folders
13 Days Ago
Cleaned up store limited modal, tags are working
13 Days Ago
Menu Prefab
13 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
13 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
13 Days Ago
cleanup profile region
13 Days Ago
merge from fogmethod1
13 Days Ago
█▇▇▍▇ ▊▉▌ ▄▇▍▉▇ ▍▍▆ ▌▉▌▄▅█▇ ▊▅▅▉█▌▄▅▄▄
13 Days Ago
merge from fogmethod1
13 Days Ago
Underground config.
13 Days Ago
Add support for a subheader
13 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
13 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
13 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
13 Days Ago
merge from main
13 Days Ago
▊▉▆▅█ ▆▋▇█ ▉▇▇█▅▌_▅██▉▄█▆▅▅_▌▋▇
13 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
13 Days Ago
Cart button nre fix
13 Days Ago
Fix SteamId copying button on streamer mode
13 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
13 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
13 Days Ago
Updated test save with a couple of larger built boats, including cannons.
13 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
13 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
13 Days Ago
Revert 125318, try it again later
13 Days Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
13 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
13 Days Ago
Missed a loading indicator
13 Days Ago
Settings page styling
13 Days Ago
removed shadow lod script from male mummywraps underwear prefabs