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127,483 Commits over 4,109 Days - 1.29cph!

12 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
12 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
12 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
12 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
12 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
12 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
13 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
13 Days Ago
Explicitly pull compute shaders into content.bundle
13 Days Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
13 Days Ago
Skin viewer parallax when moving the mouse around
13 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Fix running in editor with use bundles off
13 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
13 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
13 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
13 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
13 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
13 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
13 Days Ago
improve code quality and unsubscribe from events
13 Days Ago
fix mesh particle placement and LODS
13 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
13 Days Ago
Merge from main
13 Days Ago
fix mesh width for clients
13 Days Ago
Fix preview window not redrawing every frame
13 Days Ago
Update icon renderer manifest
13 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
13 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
13 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
13 Days Ago
Re-implemented the skin viewer in item store modal
13 Days Ago
Deleted some stuff I won't need
13 Days Ago
merge from Twitchdropsrender
13 Days Ago
Update iconrenderer_improvements/batch
13 Days Ago
merge from main -> iconrenderer_improvements
13 Days Ago
merge from main
13 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
13 Days Ago
rpg viewmodel animation update setup in unity
13 Days Ago
Moved some files in the right folders
13 Days Ago
Cleaned up store limited modal, tags are working
13 Days Ago
Menu Prefab
13 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
13 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
13 Days Ago
cleanup profile region
13 Days Ago
merge from fogmethod1
13 Days Ago
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13 Days Ago
merge from fogmethod1
13 Days Ago
Underground config.
13 Days Ago
Add support for a subheader
13 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
13 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
13 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3